Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VSplitableHadron.hh
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25//
26//
27// $Id$
28//
29
30#ifndef G4VSplitableHadron_h
31#define G4VSplitableHadron_h 1
32
33// ------------------------------------------------------------
34// GEANT 4 class header file
35//
36// ---------------- G4VSplitableHadron----------------
37// by Gunter Folger, June 1998.
38// class storing an interacting particle. Used by Parton String Models.
39// ------------------------------------------------------------
40
41#include "globals.hh"
43#include "G4ReactionProduct.hh"
44class G4Nucleon;
45#include "G4ThreeVector.hh"
46#include "G4LorentzVector.hh"
47class G4Parton;
49
50#include <vector>
51
53{
54
55 public:
57 G4VSplitableHadron(const G4ReactionProduct & aPrimary);
58 G4VSplitableHadron(const G4Nucleon & aNucleon);
59 G4VSplitableHadron(const G4VKineticNucleon * aNucleon);
60
61 virtual ~G4VSplitableHadron();
62
63
64 int operator==(const G4VSplitableHadron &right) const;
65 int operator!=(const G4VSplitableHadron &right) const;
66
67 void Set4Momentum(const G4LorentzVector &a4Momentum);
68 const G4LorentzVector & Get4Momentum() const;
69
70 void SetDefinition(G4ParticleDefinition *aDefinition);
72
73 void IncrementCollisionCount(G4int aCount);
74 void SetCollisionCount(G4int aCount);
75
76 void SetTimeOfCreation(G4double aTime); // Uzhi 7.05.08
77 G4double GetTimeOfCreation(); // Uzhi 7.05.08
78
79 void SetPosition(const G4ThreeVector &aPosition);
80 const G4ThreeVector & GetPosition() const;
81
82 void SetStatus(const G4int aStatus); // Uzhi 17.07.09
83 G4int GetStatus(); // Uzhi 17.07.09
84
85 virtual void SplitUp() = 0;
86 virtual void SetFirstParton(G4int PDGcode) = 0; // Uzhi 24.11.10
87 virtual void SetSecondParton(G4int PDGcode)= 0; // Uzhi 24.11.10
88 virtual G4Parton * GetNextParton() = 0 ;
89 virtual G4Parton * GetNextAntiParton() = 0 ;
90 G4bool IsSplit() { return isSplit;}
91
93 protected:
94
95 void Splitting() {isSplit = true;}
96
97 private:
98
100 const G4VSplitableHadron & operator=(const G4VSplitableHadron &right);
101
102 private:
103
104 G4ParticleDefinition *theDefinition;
105
106 G4LorentzVector the4Momentum;
107
108 G4double TimeOfCreation; // Uzhi 7.05.08
109 G4ThreeVector thePosition;
110 G4int theCollisionCount;
111
112 G4int curStatus; // Uzhi 17.07.09
113 G4bool isSplit;
114
115};
116
118{
119return theCollisionCount;
120}
121
123{
124 theCollisionCount = aCount;
125}
126
128{
129 the4Momentum=a4Momentum;
130}
131
133{
134 return the4Momentum;
135}
136
138{
139 theDefinition=aDefinition;
140}
141
143{
144 return theDefinition;
145}
146
148{
149 theCollisionCount += aCount;
150}
151
152inline void G4VSplitableHadron::SetTimeOfCreation(G4double aTime) // Uzhi 7.05.08
153{
154 TimeOfCreation=aTime;
155}
156
158{
159 return TimeOfCreation;
160}
161
163{
164 thePosition=aPosition;
165}
166
168{
169 return thePosition;
170}
171
172inline void G4VSplitableHadron::SetStatus(G4int aStatus) // Uzhi 17.07.09
173{
174 curStatus=aStatus;
175}
176
177inline G4int G4VSplitableHadron::GetStatus() // Uzhi 17.07.09
178{
179 return curStatus;
180}
181
182
183#endif
184
185
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
int operator==(const G4VSplitableHadron &right) const
void SetTimeOfCreation(G4double aTime)
void SetStatus(const G4int aStatus)
virtual void SplitUp()=0
void SetCollisionCount(G4int aCount)
G4ParticleDefinition * GetDefinition() const
void Set4Momentum(const G4LorentzVector &a4Momentum)
virtual G4Parton * GetNextParton()=0
virtual void SetSecondParton(G4int PDGcode)=0
virtual G4Parton * GetNextAntiParton()=0
int operator!=(const G4VSplitableHadron &right) const
const G4LorentzVector & Get4Momentum() const
void SetDefinition(G4ParticleDefinition *aDefinition)
const G4ThreeVector & GetPosition() const
void IncrementCollisionCount(G4int aCount)
virtual void SetFirstParton(G4int PDGcode)=0
void SetPosition(const G4ThreeVector &aPosition)