Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4INCLBook.hh
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1//
2// ********************************************************************
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5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
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9// * include a list of copyright holders. *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
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24// ********************************************************************
25//
26// INCL++ intra-nuclear cascade model
27// Pekka Kaitaniemi, CEA and Helsinki Institute of Physics
28// Davide Mancusi, CEA
29// Alain Boudard, CEA
30// Sylvie Leray, CEA
31// Joseph Cugnon, University of Liege
32//
33// INCL++ revision: v5.1.8
34//
35#define INCLXX_IN_GEANT4_MODE 1
36
37#include "globals.hh"
38
39#ifndef G4INCLBook_hh
40#define G4INCLBook_hh 1
41
42#include <map>
43#include "G4INCLIAvatar.hh"
44
45namespace G4INCL {
46 class Book {
47 public:
48 Book() {
49 reset();
50 }
51 ~Book() {};
52
53 void reset() {
54 nAcceptedCollisions = 0;
55 nBlockedCollisions = 0;
56 nAcceptedDecays = 0;
57 nBlockedDecays = 0;
58 currentTime = 0.0;
59 firstCollisionTime = 0.0;
60 firstCollisionXSec = 0.0;
61 nAvatars[SurfaceAvatarType] = 0;
62 nAvatars[CollisionAvatarType] = 0;
63 nAvatars[DecayAvatarType] = 0;
64 nAvatars[ParticleEntryAvatarType] = 0;
65 nCascading = 0;
66 };
67
68 void incrementAcceptedCollisions() { nAcceptedCollisions++; };
69 void incrementBlockedCollisions() { nBlockedCollisions++; };
70 void incrementAcceptedDecays() { nAcceptedDecays++; };
71 void incrementBlockedDecays() { nBlockedDecays++; };
72 void incrementAvatars(AvatarType type) { nAvatars[type]++; };
73 void incrementCascading() { nCascading++; }
74 void decrementCascading() { nCascading--; }
75
76 void setFirstCollisionTime(G4double t) { firstCollisionTime = t; };
77 G4double getFirstCollisionTime() { return firstCollisionTime; };
78
79 void setFirstCollisionXSec(G4double x) { firstCollisionXSec = x; };
80 G4double getFirstCollisionXSec() { return firstCollisionXSec; };
81
82 void setCurrentTime(G4double t) { currentTime = t; };
83 G4double getCurrentTime() { return currentTime; };
84
85 G4int getAcceptedCollisions() const { return nAcceptedCollisions; };
86 G4int getBlockedCollisions() const {return nBlockedCollisions; };
87 G4int getAcceptedDecays() const { return nAcceptedDecays; };
88 G4int getBlockedDecays() const {return nBlockedDecays; };
89 G4int getAvatars(AvatarType type) const { return nAvatars.find(type)->second; };
90 G4int getCascading() const { return nCascading; };
91
92 private:
93 G4int nAcceptedCollisions;
94 G4int nBlockedCollisions;
95 G4int nAcceptedDecays;
96 G4int nBlockedDecays;
97 G4double currentTime;
98 G4double firstCollisionTime;
99 G4double firstCollisionXSec;
100 std::map<AvatarType,G4int> nAvatars;
101 G4int nCascading;
102 };
103}
104
105#endif
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
void decrementCascading()
Definition: G4INCLBook.hh:74
G4int getAcceptedDecays() const
Definition: G4INCLBook.hh:87
G4double getFirstCollisionTime()
Definition: G4INCLBook.hh:77
G4int getCascading() const
Definition: G4INCLBook.hh:90
G4int getAvatars(AvatarType type) const
Definition: G4INCLBook.hh:89
void incrementAcceptedCollisions()
Definition: G4INCLBook.hh:68
void setCurrentTime(G4double t)
Definition: G4INCLBook.hh:82
G4int getAcceptedCollisions() const
Definition: G4INCLBook.hh:85
void reset()
Definition: G4INCLBook.hh:53
G4int getBlockedCollisions() const
Definition: G4INCLBook.hh:86
void incrementBlockedCollisions()
Definition: G4INCLBook.hh:69
void setFirstCollisionTime(G4double t)
Definition: G4INCLBook.hh:76
G4double getCurrentTime()
Definition: G4INCLBook.hh:83
G4double getFirstCollisionXSec()
Definition: G4INCLBook.hh:80
G4int getBlockedDecays() const
Definition: G4INCLBook.hh:88
void incrementAcceptedDecays()
Definition: G4INCLBook.hh:70
void setFirstCollisionXSec(G4double x)
Definition: G4INCLBook.hh:79
void incrementCascading()
Definition: G4INCLBook.hh:73
void incrementBlockedDecays()
Definition: G4INCLBook.hh:71
void incrementAvatars(AvatarType type)
Definition: G4INCLBook.hh:72
@ SurfaceAvatarType
@ CollisionAvatarType
@ DecayAvatarType
@ ParticleEntryAvatarType