Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4EvaporationInuclCollider.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// $Id$
27//
28// 20100114 M. Kelsey -- Remove G4CascadeMomentum, use G4LorentzVector directly
29// 20100309 M. Kelsey -- Eliminate some unnecessary std::pow()
30// 20100413 M. Kelsey -- Pass G4CollisionOutput by ref to ::collide()
31// 20100517 M. Kelsey -- Inherit from common base class, make other colliders
32// simple data members. Eliminate unnecessary G4InuclNuclei ctor.
33// 20100714 M. Kelsey -- Switch to new G4CascadeColliderBase class
34// 20110728 M. Kelsey -- Fix Coverity #23843, delete evaporator in dtor.
35// 20110922 M. Kelsey -- Follow G4InuclParticle::print(ostream&) migration
36
38#include "G4CollisionOutput.hh"
40#include "G4InuclNuclei.hh"
41
42
43typedef std::vector<G4InuclElementaryParticle>::iterator particleIterator;
44typedef std::vector<G4InuclNuclei>::iterator nucleiIterator;
45
46
48 : G4CascadeColliderBase("G4EvaporationInuclCollider"),
49 theEquilibriumEvaporator(new G4EquilibriumEvaporator) {}
50
52 delete theEquilibriumEvaporator;
53}
54
55
56void
58 G4InuclParticle* target,
59 G4CollisionOutput& globalOutput) {
60 if (verboseLevel) {
61 G4cout << " >>> G4EvaporationInuclCollider::evaporate" << G4endl;
62 }
63
64 if (!dynamic_cast<G4InuclNuclei*>(target)) return; // Only nuclei evaporate
65
66 if (verboseLevel>3) G4cout << *target << G4endl;
67
68 theEquilibriumEvaporator->collide(0, target, globalOutput);
69
70 if (verboseLevel > 2) {
71 G4cout << " After EquilibriumEvaporator " << G4endl;
72 globalOutput.printCollisionOutput();
73 G4cout << "G4EvaporationInuclCollider::collide end" << G4endl;
74 }
75}
std::vector< G4InuclNuclei >::iterator nucleiIterator
std::vector< G4InuclElementaryParticle >::iterator particleIterator
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
void printCollisionOutput(std::ostream &os=G4cout) const
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)