Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4RandomTools.hh
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1//
2// ********************************************************************
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24// ********************************************************************
25//
26//
27// $Id$
28//
29//
30// ---------------------------------------------------------------------------
31// GEANT 4 class header file
32// ---------------------------------------------------------------------------
33// Class description:
34//
35// Utility functions
36
37// History:
38//
39// 07.11.08 - P.Gumplinger, based on implementation in G4OpBoundaryProcess
40//
41// ---------------------------------------------------------------------------
42
43#ifndef G4RANDOMTOOLS_HH
44#define G4RANDOMTOOLS_HH
45
47
48#include "globals.hh"
49#include "Randomize.hh"
50#include "G4RandomDirection.hh"
51
52// ---------------------------------------------------------------------------
53// Returns a random lambertian unit vector
54//
56{
57 G4ThreeVector vect;
58 G4double ndotv;
59
60 do
61 {
62 vect = G4RandomDirection();
63 ndotv = normal * vect;
64
65 if (ndotv < 0.0)
66 {
67 vect = -vect;
68 ndotv = -ndotv;
69 }
70
71 } while (!(G4UniformRand() < ndotv));
72
73 return vect;
74}
75
76// ---------------------------------------------------------------------------
77// Chooses a random vector within a plane given by the unit normal
78//
80{
81 G4ThreeVector vec1 = normal.orthogonal();
82 G4ThreeVector vec2 = vec1.cross(normal);
83
84 G4double phi = CLHEP::twopi*G4UniformRand();
85 G4double cosphi = std::cos(phi);
86 G4double sinphi = std::sin(phi);
87
88 return cosphi * vec1 + sinphi * vec2;
89}
90
91#endif /* G4RANDOMTOOLS_HH */
G4ThreeVector G4RandomDirection()
G4ThreeVector G4LambertianRand(const G4ThreeVector &normal)
G4ThreeVector G4PlaneVectorRand(const G4ThreeVector &normal)
double G4double
Definition: G4Types.hh:64
#define G4UniformRand()
Definition: Randomize.hh:53
Hep3Vector orthogonal() const
Hep3Vector cross(const Hep3Vector &) const