Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VPreCompoundModel.hh
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1//
2// ********************************************************************
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17// * *
18// * This code implementation is the result of the scientific and *
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25//
26//
27// $Id$
28//
29
30#ifndef G4VPreCompoundModel_h
31#define G4VPreCompoundModel_h 1
32
33// -----------------------------------------------------------------------------
34// GEANT 4 class header file
35//
36// History: first implementation 1998
37//
38// V.Ivanchenko 03.01.2012
39// Added G4ExcitationHandler pointer to the constructor and cleanup
40// -----------------------------------------------------------------------------
41
42// Class Description
43// Base class for pre-equilibrium decay models in geant4. By merit of
44// inheriting from this class a pre-equilibrium decay model can be used
45// in conjunction with any cascade, string parton model or other high
46// energy generator in the generation of final states for inelastic scattering.
47// Class Description - End
48
51#include "G4ReactionProduct.hh"
52
53class G4HadProjectile;
54class G4HadFinalState;
55class G4Nucleus;
56class G4Fragment;
58
60{
61public:
62
64 const G4String& modelName = "PrecompoundModel");
65
66 virtual ~G4VPreCompoundModel();
67
68private:
69
70 // default constructor
71 //G4VPreCompoundModel();
72 // copy constructor
74 // operators
75 const G4VPreCompoundModel& operator=(const G4VPreCompoundModel &right);
76 G4bool operator==(const G4VPreCompoundModel &right) const;
77 G4bool operator!=(const G4VPreCompoundModel &right) const;
78
79public:
80
81 virtual G4HadFinalState *
82 ApplyYourself(const G4HadProjectile & thePrimary, G4Nucleus & theNucleus) = 0;
83
85
87
89
90private:
91
92 G4ExcitationHandler* theExcitationHandler;
93};
94
96{
97 theExcitationHandler = ptr;
98}
99
101{
102 return theExcitationHandler;
103}
104
105#endif
std::vector< G4ReactionProduct * > G4ReactionProductVector
bool G4bool
Definition: G4Types.hh:67
virtual G4ReactionProductVector * DeExcite(G4Fragment &aFragment)=0
G4ExcitationHandler * GetExcitationHandler() const
void SetExcitationHandler(G4ExcitationHandler *ptr)
virtual G4HadFinalState * ApplyYourself(const G4HadProjectile &thePrimary, G4Nucleus &theNucleus)=0