Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4NeutronHPFinalState.cc
Go to the documentation of this file.
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26//
27//080721 Create adjust_final_state method by T. Koi
28//080801 Residual reconstruction with theNDLDataA,Z (A, Z, and momentum are adjusted) by T. Koi
29//101110 Set lower limit for gamma energy(1keV) by T. Koi
30
33#include "G4SystemOfUnits.hh"
34#include "G4ParticleTable.hh"
35#include "G4Gamma.hh"
36#include "G4Neutron.hh"
37
39{
40
41 G4double minimum_energy = 1*keV;
42
43 if ( adjustResult != true ) return;
44
45 G4int nSecondaries = theResult.GetNumberOfSecondaries();
46
47 G4int sum_Z = 0;
48 G4int sum_A = 0;
49 G4int max_SecZ = 0;
50 G4int max_SecA = 0;
51 G4int imaxA = -1;
52 for ( int i = 0 ; i < nSecondaries ; i++ )
53 {
55 max_SecZ = std::max ( max_SecZ , theResult.GetSecondary( i )->GetParticle()->GetDefinition()->GetAtomicNumber() );
57 max_SecA = std::max ( max_SecA , theResult.GetSecondary( i )->GetParticle()->GetDefinition()->GetAtomicMass() );
58 if ( theResult.GetSecondary( i )->GetParticle()->GetDefinition()->GetAtomicMass() == max_SecA ) imaxA = i;
59 }
60
61 G4ParticleDefinition* resi_pd = NULL;
62 G4bool needOneMoreSec = false;
63 G4ParticleDefinition* oneMoreSec_pd = NULL;
64 if ( (int)(theBaseZ - sum_Z) == 0 && (int)(theBaseA + 1 - sum_A) == 0 )
65 {
66 //All secondaries are already created;
67 resi_pd = theResult.GetSecondary( imaxA )->GetParticle()->GetDefinition();
68 }
69 else
70 {
71 if ( max_SecA > int(theBaseA + 1 - sum_A) )
72 {
73 //Most heavy secondary is interpreted as residual
74 resi_pd = theResult.GetSecondary( imaxA )->GetParticle()->GetDefinition();
75 needOneMoreSec = true;
76 }
77 else
78 {
79 //creation of residual is requierd
80 resi_pd = G4ParticleTable::GetParticleTable()->GetIon ( int(theBaseZ - sum_Z) , (int)(theBaseA + 1 - sum_A) , 0.0 );
81 }
82
83 if ( needOneMoreSec )
84 {
85 if ( int(theBaseZ - sum_Z) == 0 && (int)(theBaseA + 1 - sum_A) > 0 )
86 {
87 if ( int(theBaseA + 1 - sum_A) > 1 ) G4cout << "More than one neutron is required for the balance of baryon number!" << G4endl;
88 oneMoreSec_pd = G4Neutron::Neutron();
89 }
90 else
91 {
92 oneMoreSec_pd = G4ParticleTable::GetParticleTable()->GetIon ( int(theBaseZ - sum_Z) , (int)(theBaseA + 1 - sum_A) , 0.0 );
93 }
94 }
95
96 if ( resi_pd == NULL )
97 {
98 // theNDLDataZ,A has the Z and A of used NDL file
99 if ( (int)(theNDLDataZ - sum_Z) == 0 && (int)(theNDLDataA + 1 - sum_A) == 0 )
100 {
101 G4int dif_Z = ( int ) ( theNDLDataZ - theBaseZ );
102 G4int dif_A = ( int ) ( theNDLDataA - theBaseA );
103 resi_pd = G4ParticleTable::GetParticleTable()->GetIon ( max_SecZ - dif_Z , max_SecA - dif_A , 0.0 );
104 for ( int i = 0 ; i < nSecondaries ; i++ )
105 {
106 if ( theResult.GetSecondary( i )->GetParticle()->GetDefinition()->GetAtomicNumber() == max_SecZ
107 && theResult.GetSecondary( i )->GetParticle()->GetDefinition()->GetAtomicMass() == max_SecA )
108 {
110 p = p * resi_pd->GetPDGMass()/ G4ParticleTable::GetParticleTable()->GetIon ( max_SecZ , max_SecA , 0.0 )->GetPDGMass();
113 }
114 }
115 }
116 }
117 }
118
119
120 G4LorentzVector secs_4p_lab( 0.0 );
121
123 G4double fast = 0;
124 G4double slow = 1;
125 G4int ifast = 0;
126 G4int islow = 0;
127 G4int ires = -1;
128
129 for ( G4int i = 0 ; i < n_sec ; i++ )
130 {
131
132 //G4cout << "HP_DB " << i
133 // << " " << theResult.GetSecondary( i )->GetParticle()->GetDefinition()->GetParticleName()
134 // << " 4p " << theResult.GetSecondary( i )->GetParticle()->Get4Momentum()
135 // << " ke " << theResult.GetSecondary( i )->GetParticle()->Get4Momentum().e() - theResult.GetSecondary( i )->GetParticle()->GetDefinition()->GetPDGMass()
136 // << G4endl;
137
138 secs_4p_lab += theResult.GetSecondary( i )->GetParticle()->Get4Momentum();
139
140 G4double beta = 0;
142 {
144 }
145 else
146 {
147 beta = 1;
148 }
149
150 if ( theResult.GetSecondary( i )->GetParticle()->GetDefinition() == resi_pd ) ires = i;
151
152 if ( slow > beta && beta != 0 )
153 {
154 slow = beta;
155 islow = i;
156 }
157
158 if ( fast <= beta )
159 {
160 if ( fast != 1 )
161 {
162 fast = beta;
163 ifast = i;
164 }
165 else
166 {
167// fast is already photon then check E
169 if ( e > theResult.GetSecondary( ifast )->GetParticle()->Get4Momentum().e() )
170 {
171// among photons, the highest E becomes the fastest
172 ifast = i;
173 }
174 }
175 }
176 }
177
178
179 G4LorentzVector dif_4p = init_4p_lab - secs_4p_lab;
180
181 //G4cout << "HP_DB dif_4p " << init_4p_lab - secs_4p_lab << G4endl;
182 //G4cout << "HP_DB dif_3p mag " << ( dif_4p.v() ).mag() << G4endl;
183 //G4cout << "HP_DB dif_e " << dif_4p.e() - ( dif_4p.v() ).mag()<< G4endl;
184
185 G4LorentzVector p4(0);
186 if ( ires == -1 )
187 {
188// Create and Add Residual Nucleus
189 ires = nSecondaries;
190 nSecondaries += 1;
191
192 G4DynamicParticle* res = new G4DynamicParticle ( resi_pd , dif_4p.v() );
193 theResult.AddSecondary ( res );
194
195 p4 = res->Get4Momentum();
196 if ( slow > p4.beta() )
197 {
198 slow = p4.beta();
199 islow = ires;
200 }
201 dif_4p = init_4p_lab - ( secs_4p_lab + p4 );
202 }
203
204 if ( needOneMoreSec )
205 {
206 nSecondaries += 1;
207 G4DynamicParticle* one = new G4DynamicParticle ( oneMoreSec_pd , dif_4p.v() );
208 theResult.AddSecondary ( one );
209 p4 = one->Get4Momentum();
210 if ( slow > p4.beta() )
211 {
212 slow = p4.beta();
213 islow = nSecondaries-1; //Because the first is 0th, so the last becomes "nSecondaries-1"
214 }
215 dif_4p = init_4p_lab - ( secs_4p_lab + p4 );
216 }
217
218 //Which is bigger dif_p or dif_e
219
220 if ( dif_4p.v().mag() < std::abs( dif_4p.e() ) )
221 {
222
223 // Adjust p
224 //if ( dif_4p.v().mag() < 1*MeV )
225 if ( minimum_energy < dif_4p.v().mag() && dif_4p.v().mag() < 1*MeV )
226 {
227
228 nSecondaries += 1;
229 theResult.AddSecondary ( new G4DynamicParticle ( G4Gamma::Gamma() , dif_4p.v() ) );
230
231 }
232 else
233 {
234 //G4cout << "HP_DB Difference in dif_p is too large (>1MeV) or too small(<1keV) to adjust, so that give up tuning" << G4endl;
235 }
236
237 }
238 else
239 {
240
241 // dif_p > dif_e
242 // at first momentum
243 // Move residual momentum
244
246 theResult.GetSecondary( ires )->GetParticle()->SetMomentum( p4.v() + dif_4p.v() );
247 dif_4p = init_4p_lab - ( secs_4p_lab - p4 + theResult.GetSecondary( ires )->GetParticle()->Get4Momentum() );
248
249 //G4cout << "HP_DB new residual kinetic energy " << theResult.GetSecondary( ires )->GetParticle()->GetKineticEnergy() << G4endl;
250
251 }
252
253 G4double dif_e = dif_4p.e() - ( dif_4p.v() ).mag();
254 //G4cout << "HP_DB dif_e " << dif_e << G4endl;
255
256 if ( dif_e > 0 )
257 {
258
259// create 2 gamma
260
261 nSecondaries += 2;
262 G4double e1 = ( dif_4p.e() -dif_4p.v().mag() ) / 2;
263
264 if ( minimum_energy < e1 )
265 {
266 G4double costh = 2.*G4UniformRand()-1.;
267 G4double phi = twopi*G4UniformRand();
268 G4ThreeVector dir( std::sin(std::acos(costh))*std::cos(phi),
269 std::sin(std::acos(costh))*std::sin(phi),
270 costh);
273 }
274 else
275 {
276 //G4cout << "HP_DB Difference is too small(<1keV) to adjust, so that neglect it" << G4endl;
277 }
278
279 }
280 else //dif_e < 0
281 {
282
283// At first reduce KE of the fastest secondary;
286 G4ThreeVector dir = ( theResult.GetSecondary( ifast )->GetParticle()->GetMomentum() ).unit();
287
288 //G4cout << "HP_DB ifast " << ifast << " ke0 " << ke0 << G4endl;
289
290 if ( ke0 + dif_e > 0 )
291 {
292 theResult.GetSecondary( ifast )->GetParticle()->SetKineticEnergy( ke0 + dif_e );
294
296 //theResult.GetSecondary( islow )->GetParticle()->SetMomentum( p - dif_e*dir );
297 theResult.GetSecondary( islow )->GetParticle()->SetMomentum( p + dp );
298 }
299 else
300 {
301 //G4cout << "HP_DB Difference in dif_e too large ( <0MeV ) to adjust, so that give up tuning" << G4endl;
302 }
303
304 }
305
306}
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
#define G4UniformRand()
Definition: Randomize.hh:53
double mag() const
Hep3Vector v() const
void SetDefinition(const G4ParticleDefinition *aParticleDefinition)
G4ParticleDefinition * GetDefinition() const
G4LorentzVector Get4Momentum() const
G4double GetKineticEnergy() const
void SetMomentum(const G4ThreeVector &momentum)
G4ThreeVector GetMomentum() const
void SetKineticEnergy(G4double aEnergy)
static G4Gamma * Gamma()
Definition: G4Gamma.cc:86
G4int GetNumberOfSecondaries() const
void AddSecondary(G4DynamicParticle *aP)
G4HadSecondary * GetSecondary(size_t i)
G4DynamicParticle * GetParticle()
void adjust_final_state(G4LorentzVector)
static G4Neutron * Neutron()
Definition: G4Neutron.cc:104
G4int GetAtomicNumber() const
G4int GetAtomicMass() const
static G4ParticleTable * GetParticleTable()
G4ParticleDefinition * GetIon(G4int atomicNumber, G4int atomicMass, G4double excitationEnergy)