39#ifndef __BSPLINESURFACE_H
40#define __BSPLINESURFACE_H
87 void FindIntersections(
const G4Ray&);
90 inline void PutOrder(
G4int direction,
G4int value);
130#include "G4BSplineSurface.icc"
G4double ClosestDistanceToPoint(const G4Point3D &)
virtual ~G4BSplineSurface()
G4Point3D GetControlPoint(G4int a, G4int b) const
G4int Intersect(const G4Ray &)