Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4XXXSG Class Reference

#include <G4XXXSG.hh>

+ Inheritance diagram for G4XXXSG:

Public Member Functions

 G4XXXSG ()
 
virtual ~G4XXXSG ()
 
G4VSceneHandlerCreateSceneHandler (const G4String &name="")
 
G4VViewerCreateViewer (G4VSceneHandler &, const G4String &name="")
 
- Public Member Functions inherited from G4VGraphicsSystem
 G4VGraphicsSystem (const G4String &name, Functionality f)
 
 G4VGraphicsSystem (const G4String &name, const G4String &nickname, Functionality f)
 
 G4VGraphicsSystem (const G4String &name, const G4String &nickname, const G4String &description, Functionality f)
 
virtual ~G4VGraphicsSystem ()
 
virtual G4VSceneHandlerCreateSceneHandler (const G4String &name)=0
 
virtual G4VViewerCreateViewer (G4VSceneHandler &, const G4String &name)=0
 
const G4StringGetName () const
 
const G4StringGetNickname () const
 
const G4StringGetDescription () const
 
Functionality GetFunctionality () const
 
virtual G4bool IsUISessionCompatible () const
 
void SetName (const G4String &)
 
void SetNickname (const G4String &)
 
void SetDescription (const G4String &)
 
void SetFunctionality (Functionality)
 

Additional Inherited Members

- Public Types inherited from G4VGraphicsSystem
enum  Functionality {
  noFunctionality , nonEuclidian , twoD , twoDStore ,
  threeD , threeDInteractive , virtualReality
}
 
- Protected Attributes inherited from G4VGraphicsSystem
G4String fName
 
G4String fNickname
 
G4String fDescription
 
Functionality fFunctionality
 

Detailed Description

Definition at line 39 of file G4XXXSG.hh.

Constructor & Destructor Documentation

◆ G4XXXSG()

G4XXXSG::G4XXXSG ( )

Definition at line 38 of file G4XXXSG.cc.

38 :
39 G4VGraphicsSystem("G4XXXSG",
40 "XXXSG",
41 "Graphics driver with scene graph",
42 G4VGraphicsSystem::threeD) {} //?? Your functionality.

◆ ~G4XXXSG()

G4XXXSG::~G4XXXSG ( )
virtual

Definition at line 44 of file G4XXXSG.cc.

44{}

Member Function Documentation

◆ CreateSceneHandler()

G4VSceneHandler * G4XXXSG::CreateSceneHandler ( const G4String name = "")
virtual

Implements G4VGraphicsSystem.

Definition at line 46 of file G4XXXSG.cc.

46 {
47 G4VSceneHandler* pScene = new G4XXXSGSceneHandler(*this, name);
48 return pScene;
49}

◆ CreateViewer()

G4VViewer * G4XXXSG::CreateViewer ( G4VSceneHandler scene,
const G4String name = "" 
)
virtual

Implements G4VGraphicsSystem.

Definition at line 51 of file G4XXXSG.cc.

52 {
53 G4VViewer* pView =
54 new G4XXXSGViewer((G4XXXSGSceneHandler&) scene, name);
55 if (pView) {
56 if (pView->GetViewId() < 0) {
57 G4cout <<
58 "G4XXXSG::CreateViewer: ERROR flagged by negative"
59 " view id in G4XXXSGViewer creation."
60 "\n Destroying view and returning null pointer."
61 << G4endl;
62 delete pView;
63 pView = 0;
64 }
65 }
66 else {
67 G4cout <<
68 "G4XXXSG::CreateViewer: ERROR: null pointer on new G4XXXSGViewer."
69 << G4endl;
70 }
71 return pView;
72}
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
G4int GetViewId() const

The documentation for this class was generated from the following files: