Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4GMocrenFileSceneHandler.cc File Reference
#include <fstream>
#include <cstdlib>
#include <cstring>
#include <sstream>
#include "globals.hh"
#include "G4PhysicalConstants.hh"
#include "G4SystemOfUnits.hh"
#include "G4VisManager.hh"
#include "G4GMocrenFile.hh"
#include "G4GMocrenFileSceneHandler.hh"
#include "G4GMocrenFileViewer.hh"
#include "G4Point3D.hh"
#include "G4VisAttributes.hh"
#include "G4Scene.hh"
#include "G4Transform3D.hh"
#include "G4Polyhedron.hh"
#include "G4Box.hh"
#include "G4Cons.hh"
#include "G4Polyline.hh"
#include "G4Trd.hh"
#include "G4Tubs.hh"
#include "G4Trap.hh"
#include "G4Torus.hh"
#include "G4Sphere.hh"
#include "G4Para.hh"
#include "G4Text.hh"
#include "G4Circle.hh"
#include "G4Square.hh"
#include "G4VPhysicalVolume.hh"
#include "G4PhysicalVolumeModel.hh"
#include "G4LogicalVolume.hh"
#include "G4Material.hh"
#include "G4VPVParameterisation.hh"
#include "G4VVolumeMaterialScanner.hh"
#include "G4VisTrajContext.hh"
#include "G4TrajectoriesModel.hh"
#include "G4VTrajectoryModel.hh"
#include "G4TrajectoryDrawByCharge.hh"
#include "G4HitsModel.hh"
#include "G4GMocrenMessenger.hh"
#include "G4GMocrenIO.hh"
#include "G4VNestedParameterisation.hh"
#include "G4GMocrenTouchable.hh"
#include "G4GMocrenFileCTtoDensityMap.hh"
#include "G4PhantomParameterisation.hh"
#include "G4ScoringManager.hh"
#include "G4ScoringBox.hh"
#include "G4VTrajectory.hh"
#include "G4VTrajectoryPoint.hh"
#include <vector>
#include "G4VHit.hh"
#include "G4AttValue.hh"

Go to the source code of this file.

Variables

const char GDD_FILE_HEADER [] = "g4_"
 
const char DEFAULT_GDD_FILE_NAME [] = "g4_00.gdd"
 
const G4int FR_MAX_FILE_NUM = 100
 
const G4int MAX_NUM_TRAJECTORIES = 100000
 
const G4bool GFDEBUG = false
 
const G4bool GFDEBUG_TRK = false
 
const G4bool GFDEBUG_HIT = false
 
const G4bool GFDEBUG_DIGI = false
 
const G4int GFDEBUG_DET = 0
 

Variable Documentation

◆ DEFAULT_GDD_FILE_NAME

const char DEFAULT_GDD_FILE_NAME[] = "g4_00.gdd"

◆ FR_MAX_FILE_NUM

const G4int FR_MAX_FILE_NUM = 100

Definition at line 95 of file G4GMocrenFileSceneHandler.cc.

◆ GDD_FILE_HEADER

const char GDD_FILE_HEADER[] = "g4_"

◆ GFDEBUG

◆ GFDEBUG_DET

◆ GFDEBUG_DIGI

const G4bool GFDEBUG_DIGI = false

◆ GFDEBUG_HIT

◆ GFDEBUG_TRK

◆ MAX_NUM_TRAJECTORIES

const G4int MAX_NUM_TRAJECTORIES = 100000