Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4OpenGL2PSAction.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
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17// * *
18// * This code implementation is the result of the scientific and *
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24// ********************************************************************
25//
26//
27// $Id$
28//
29//
30
31#ifdef G4VIS_BUILD_OPENGL_DRIVER
32 #define G4VIS_BUILD_OPENGL_GL2PS
33#endif
34#ifdef G4VIS_BUILD_OI_DRIVER
35 #define G4VIS_BUILD_OPENGL_GL2PS
36#endif
37
38#ifdef G4VIS_BUILD_OPENGL_GL2PS
39
40#include "G4OpenGL2PSAction.hh"
41
42
44)
45//////////////////////////////////////////////////////////////////////////////
46//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
47{
48 fFileName = "";
49 fFile = 0;
50 fViewport[0] = 0;
51 fViewport[1] = 0;
52 fViewport[2] = 0;
53 fViewport[3] = 0;
54 fBufferSize = 1024;
55 fBufferSizeLimit = 8192;
57}
58
59//////////////////////////////////////////////////////////////////////////////
61)
62//////////////////////////////////////////////////////////////////////////////
63//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
64{
65 fBufferSize = 1024;
66 fBufferSizeLimit = 8192;
67}
68
69//////////////////////////////////////////////////////////////////////////////
71 int width
72)
73//////////////////////////////////////////////////////////////////////////////
74//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
75{
76 gl2psLineWidth( width );
77}
78
79//////////////////////////////////////////////////////////////////////////////
81 int size
82)
83//////////////////////////////////////////////////////////////////////////////
84//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
85{
86 gl2psPointSize( size );
87}
88
89//////////////////////////////////////////////////////////////////////////////
91int a
92,int b
93,int winSizeX
94,int winSizeY
95)
96//////////////////////////////////////////////////////////////////////////////
97//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
98{
99 fViewport[0] = a;
100 fViewport[1] = b;
101 fViewport[2] = winSizeX;
102 fViewport[3] = winSizeY;
103}
104
105//////////////////////////////////////////////////////////////////////////////
107 const char* aFileName
108)
109//////////////////////////////////////////////////////////////////////////////
110//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
111{
112 fFileName = aFileName;
113}
114//////////////////////////////////////////////////////////////////////////////
116)
117//////////////////////////////////////////////////////////////////////////////
118//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
119{
120 fFile = ::fopen(fFileName,"wb");
121 if(!fFile) {
122 return false;
123 }
124 return G4gl2psBegin();
125}
126//////////////////////////////////////////////////////////////////////////////
128)
129//////////////////////////////////////////////////////////////////////////////
130//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
131{
132 int state = gl2psEndPage();
133 ::fclose(fFile);
134 if (state == GL2PS_OVERFLOW) {
135 return false;
136 }
137 fFile = 0;
138 return true;
139}
140//////////////////////////////////////////////////////////////////////////////
142)
143//////////////////////////////////////////////////////////////////////////////
144//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
145{
146 // extend buffer size *2
147 if (fBufferSize*2 <= fBufferSizeLimit) {
149 return true;
150 }
151 return false;
152}
153//////////////////////////////////////////////////////////////////////////////
155) const
156//////////////////////////////////////////////////////////////////////////////
157//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
158{
159 return (fFile?true:false);
160}
161//////////////////////////////////////////////////////////////////////////////
163)
164//////////////////////////////////////////////////////////////////////////////
165//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
166{
167 if(!fFile) return false;
168 int options = GL2PS_OCCLUSION_CULL |
170// int options = GL2PS_OCCLUSION_CULL |
171// GL2PS_BEST_ROOT | GL2PS_SILENT | GL2PS_DRAW_BACKGROUND;
172 int sort = GL2PS_BSP_SORT;
173 // int sort = GL2PS_SIMPLE_SORT;
174 GLint buffsize = 0;
175 buffsize += fBufferSize*fBufferSize;
176
177 glGetIntegerv(GL_VIEWPORT,fViewport);
178
179 GLint res = gl2psBeginPage("title","HEPVis::G4OpenGL2PSAction",
180 fViewport,
181 GL2PS_EPS,
182 sort,
183 options,
184 GL_RGBA,0, NULL,0,0,0,
185 buffsize,
187 if (res == GL2PS_ERROR) {
188 return false;
189 }
190 return true;
191
192}
193
194
195
196
197#endif
#define gl2psBeginPage
Definition: Geant4_gl2ps.h:34
#define gl2psLineWidth
Definition: Geant4_gl2ps.h:40
#define gl2psPointSize
Definition: Geant4_gl2ps.h:39
#define gl2psEndPage
Definition: Geant4_gl2ps.h:35
bool enableFileWriting()
void setLineWidth(int)
bool disableFileWriting()
const char * fFileName
bool fileWritingEnabled() const
void setViewport(int, int, int, int)
void setPointSize(int)
void setFileName(const char *)
void resetBufferSizeParameters()
#define GL2PS_ERROR
Definition: gl2ps.h:137
#define GL2PS_BSP_SORT
Definition: gl2ps.h:130
#define GL2PS_OCCLUSION_CULL
Definition: gl2ps.h:149
#define GL2PS_SILENT
Definition: gl2ps.h:147
#define GL2PS_OVERFLOW
Definition: gl2ps.h:139
#define GL2PS_BEST_ROOT
Definition: gl2ps.h:148
#define GL2PS_DRAW_BACKGROUND
Definition: gl2ps.h:145
#define GL2PS_EPS
Definition: gl2ps.h:120
#define GL2PS_USE_CURRENT_VIEWPORT
Definition: gl2ps.h:154
#define const
Definition: zconf.h:118