Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VRML2FileSceneHandler.cc
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25//
26//
27// $Id$
28//
29// G4VRML2FileSceneHandler.cc
30// Satoshi Tanaka & Yasuhide Sawada
31
32
33//#define DEBUG_FR_SCENE
34
35#include <fstream>
36#include <stdio.h>
37#include <string.h>
38#include <stdlib.h>
39#include <cmath>
40
41#include "globals.hh"
42#include "G4VPhysicalVolume.hh"
43#include "G4LogicalVolume.hh"
44#include "G4VisManager.hh"
45#include "G4Point3D.hh"
46#include "G4VisAttributes.hh"
47#include "G4VModel.hh"
48#include "G4Scene.hh"
49#include "G4Polyhedron.hh"
50#include "G4Box.hh"
51#include "G4Cons.hh"
52#include "G4Polyline.hh"
53#include "G4Trd.hh"
54#include "G4Tubs.hh"
55#include "G4Text.hh"
56#include "G4Circle.hh"
57#include "G4Square.hh"
58
60#include "G4VRML2FileViewer.hh"
61#include "G4VRML2File.hh"
62
63// CONST
64
65const char WRL_FILE_HEADER [] = "g4_";
66const char DEFAULT_WRL_FILE_NAME[] = "g4.wrl";
67const char ENV_VRML_VIEWER [] = "G4VRMLFILE_VIEWER";
68const char NO_VRML_VIEWER [] = "NONE";
69const char VRMLFILE_DEST_DIR [] = "G4VRMLFILE_DEST_DIR";
70const int DEFAULT_MAX_WRL_FILE_NUM = 100 ;
71
72
74 G4VSceneHandler(system, fSceneIdCount++, name),
75 fSystem(system),
76 fFlagDestOpen( false ),
77 fPVPickable ( false ),
78 fDest()
79{
80 // output file name
81 strcpy(fVRMLFileName, "");
82
83 // destination directory
84 if ( getenv( VRMLFILE_DEST_DIR ) == NULL ) {
85 strcpy( fVRMLFileDestDir, "" );
86 } else {
87 strcpy( fVRMLFileDestDir, getenv( VRMLFILE_DEST_DIR ) );
88 }
89
90
91 // maximum number of g4.prim files in the dest directory
92 fMaxFileNum = DEFAULT_MAX_WRL_FILE_NUM ; // initialization
93 if ( getenv( "G4VRMLFILE_MAX_FILE_NUM" ) != NULL ) {
94
95 sscanf( getenv("G4VRMLFILE_MAX_FILE_NUM"), "%d", &fMaxFileNum ) ;
96
97 } else {
98 fMaxFileNum = DEFAULT_MAX_WRL_FILE_NUM ;
99 }
100 if( fMaxFileNum < 1 ) { fMaxFileNum = 1; }
101
102
103 // PV name pickability
104 if( getenv( "G4VRML_PV_PICKABLE" ) != NULL ) {
105
106 int is_pickable ;
107 sscanf( getenv("G4VRML_PV_PICKABLE"), "%d", &is_pickable ) ;
108
109 if ( is_pickable ) { SetPVPickability ( true ) ; }
110 }
111
112 // PV Transparency
113 SetPVTransparency ();
114
115}
116
117
119{
120#if defined DEBUG_FR_SCENE
122 G4cout << "***** ~G4VRML2FileSceneHandler" << G4endl;
123#endif
125}
126
127
128#define G4VRML2SCENEHANDLER G4VRML2FileSceneHandler
129#define IS_CONNECTED this->isConnected()
130#include "G4VRML2SceneHandlerFunc.icc"
131#undef IS_CONNECTED
132#undef G4VRML2SCENEHANDLER
133
134
136{
137 // g4_00.wrl, g4_01.wrl, ..., g4_MAX_FILE_INDEX.wrl
138 const int MAX_FILE_INDEX = fMaxFileNum - 1 ;
139
140 // dest directory (null if no environmental variables is set)
141 strcpy ( fVRMLFileName, fVRMLFileDestDir) ;
142
143 // create full path name (default)
144 strcat ( fVRMLFileName, DEFAULT_WRL_FILE_NAME );
145
146 // Determine VRML file name
147 for( int i = 0 ; i < fMaxFileNum ; i++) {
148
149 // Message in the final execution
150 if( i == MAX_FILE_INDEX )
151 {
153 G4cout << "===========================================" << G4endl;
154 G4cout << "WARNING MESSAGE from VRML2FILE driver: " << G4endl;
155 G4cout << " This file name is the final one in the " << G4endl;
156 G4cout << " automatic updation of the output file name." << G4endl;
157 G4cout << " You may overwrite existing files, i.e. " << G4endl;
158 G4cout << " g4_XX.wrl. " << G4endl;
159 G4cout << "===========================================" << G4endl;
160 }
161 }
162
163 // re-determine file name as G4VRMLFILE_DEST_DIR/g4_XX.wrl
164 if( i >= 0 && i <= 9 ) {
165 sprintf( fVRMLFileName, "%s%s%s%d.wrl" , fVRMLFileDestDir, WRL_FILE_HEADER, "0", i );
166 } else {
167 sprintf( fVRMLFileName, "%s%s%d.wrl" , fVRMLFileDestDir, WRL_FILE_HEADER, i );
168 }
169
170 // check validity of the file name
171 std::ifstream fin ;
172 fin.open(fVRMLFileName) ;
173 if(!fin) {
174 // new file
175 fin.close();
176 break;
177 } else {
178 // already exists (try next)
179 fin.close();
180 }
181
182 } // for
183
184 // open a VRML 2.0 file with determined file name
186 G4cout << "===========================================" << G4endl;
187 G4cout << "Output VRML 2.0 file: " << fVRMLFileName << G4endl;
188 G4cout << "Maximum number of files in the destination directory: " << fMaxFileNum << G4endl;
189 G4cout << " (Customizable with the environment variable: G4VRMLFILE_MAX_FILE_NUM) " << G4endl;
190 G4cout << "===========================================" << G4endl;
191 }
192 fDest.open(fVRMLFileName) ; fFlagDestOpen = true ;
193}
194
195
197{
198 char command[256] ;
199 char viewer [256] ;
200 strcpy( viewer, NO_VRML_VIEWER ); // initialization
201 if( getenv( ENV_VRML_VIEWER ) ) {
202 strcpy( viewer, getenv( ENV_VRML_VIEWER ) ) ;
203 }
204
205 // close VRML file
206 fDest.close(); fFlagDestOpen = false ;
208 G4cout << "*** VRML 2.0 File " << fVRMLFileName << " is generated." << G4endl;
209
210
211 // Invoke viewer
212
213 if ( !strcmp(viewer, NO_VRML_VIEWER )) {
215 G4cout << "MESSAGE from VRML2FILE driver:" << G4endl;
216 G4cout << " Set an environmental variable " ;
218 G4cout << " if you want to visualize the generated VRML file" << G4endl;
219 G4cout << " automatically. For example, " << G4endl;
220 G4cout << " setenv " << ENV_VRML_VIEWER << " vrwave " << G4endl;
221 }
222 } else {
223 sprintf( command, "%s %s", viewer, fVRMLFileName );
224 (void) system( command );
225 }
226}
227
228G4int G4VRML2FileSceneHandler::fSceneIdCount = 0;
int G4int
Definition: G4Types.hh:66
const int DEFAULT_MAX_WRL_FILE_NUM
const char DEFAULT_WRL_FILE_NAME[]
const char WRL_FILE_HEADER[]
const char VRMLFILE_DEST_DIR[]
const char NO_VRML_VIEWER[]
const char ENV_VRML_VIEWER[]
const int DEFAULT_MAX_WRL_FILE_NUM
const char DEFAULT_WRL_FILE_NAME[]
const char WRL_FILE_HEADER[]
const char VRMLFILE_DEST_DIR[]
const char NO_VRML_VIEWER[]
const char ENV_VRML_VIEWER[]
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
G4VRML2FileSceneHandler(G4VRML2File &system, const G4String &name="")
static Verbosity GetVerbosity()