Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4PlacedSolid.cc
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26//
27// $Id$
28//
29// ----------------------------------------------------------------------
30// GEANT 4 class source file
31//
32// G4PlacedSolid.cc
33//
34// ----------------------------------------------------------------------
35
36#include "G4PlacedSolid.hh"
38
40{
41 solid =0;
42 solidRotation =0;
43 solidTranslation =0;
44}
45
46
48{
49 solid = sol;
50 if(p)
51 {
52 G4double x,y,z;
53 G4Point3D srfpoint = p->GetLocation();
54
55 x = srfpoint.x();
56 y = srfpoint.y();
57 z = srfpoint.z();
58 solidTranslation = new G4ThreeVector(x,y,z);
59
60 G4Vector3D tmpvec = p->GetAxis();
61 x = tmpvec.x();
62 y = tmpvec.y();
63 z = tmpvec.z();
64 G4ThreeVector x_axis(x,y,z);
65
68 if( (x<kCarTolerance)&&
69 (y<kCarTolerance)&&
70 (z<kCarTolerance) )
71 solidRotation=0;
72 else
73 {
74 tmpvec = p->GetRefDirection();
75 x = tmpvec.x();
76 y = tmpvec.y();
77 z = tmpvec.z();
78
79 G4ThreeVector y_axis(x,y,z);
80 solidRotation = new G4RotationMatrix();
81 solidRotation->rotateAxes(x_axis, y_axis, x_axis.cross(y_axis));
82 }
83 }
84 else
85 {
86 solidTranslation=0;
87 solidRotation=0;
88 }
89}
90
91
93{
94 //delete solid;
95 if(solidRotation)
96 delete solidRotation;
97
98 if(solidTranslation)
99 delete solidTranslation;
100}
CLHEP::HepRotation G4RotationMatrix
CLHEP::Hep3Vector G4ThreeVector
double G4double
Definition: G4Types.hh:64
Hep3Vector cross(const Hep3Vector &) const
HepRotation & rotateAxes(const Hep3Vector &newX, const Hep3Vector &newY, const Hep3Vector &newZ)
Definition: Rotation.cc:105
G4Point3D GetLocation() const
G4Vector3D GetAxis() const
G4Vector3D GetRefDirection() const
G4double GetSurfaceTolerance() const
static G4GeometryTolerance * GetInstance()