Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4OpenGLImmediateSceneHandler.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
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29// Andrew Walkden 10th February 1997
30// G4OpenGLImmediateSceneHandler - no Display lists.
31
32#ifndef G4OPENGLIMMEDIATESCENEHANDLER_HH
33#define G4OPENGLIMMEDIATESCENEHANDLER_HH
34
36#include "globals.hh"
37
38class G4OpenGLImmediate;
39
41
42public:
43
46 void BeginPrimitives (const G4Transform3D& objectTransformation);
47 void EndPrimitives ();
48 void BeginPrimitives2D (const G4Transform3D& objectTransformation);
49 void EndPrimitives2D ();
50 void BeginModeling ();
51 void EndModeling ();
53 void AddPrimitive (const G4Polyline&);
54 void AddPrimitive (const G4Polymarker&);
55 void AddPrimitive (const G4Text& text);
56 void AddPrimitive (const G4Circle&);
57 void AddPrimitive (const G4Square&);
58 void AddPrimitive (const G4Polyhedron&);
59
60protected:
61
65
66 void ClearTransientStore ();
67
68 static G4int fSceneIdCount; // static counter for OpenGLImmediate scenes.
69 private:
70 bool AddPrimitivePreambleInternal(const G4Visible& visible, bool isMarker, bool isPolyline);
71};
72
73#endif
bool G4bool
Definition G4Types.hh:86
int G4int
Definition G4Types.hh:85
void BeginPrimitives(const G4Transform3D &objectTransformation)
void BeginPrimitives2D(const G4Transform3D &objectTransformation)
G4bool AddPrimitivePreamble(const G4VMarker &visible)
G4OpenGLImmediateSceneHandler(G4VGraphicsSystem &system, const G4String &name)
virtual void AddPrimitive(const G4Polyline &)=0