Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4VMarker.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27//
28//
29// G4VMarker - base class for markers - circles, squares, etc.
30// John Allison 17/11/96.
31
32// Class Description:
33// G4VMarkers are 2-dimensional G4VVisPrims with the special
34// properties (a) of always facing the camera and (b) of having the
35// possibility of a size defined in screen units (pixels) or paper
36// units (points - there are 72 points per inch). The convention is
37// that if a world size is not specified, then the marker will be
38// drawn to the given screen size or paper size independent of the
39// viewing transformation in effect.
40//
41// "Size" means "overall size", e.g., diameter of circle, side of
42// square, height of text (but diameter and radius access functions
43// are defined to avoid ambiguity).
44//
45// So the user who constructs the marker decides whether it should be
46// drawn to a given size in world coordinates by setting the world
47// size. Alternatively, the user can set the screen size (internally,
48// the world size is set to zero) and the marker is drawn to its
49// screen size. Finally, the user may decide not to set any size; in
50// that case, it is drawn according to the sizes specified in the
51// default marker specified in G4ViewParameters.
52//
53// Also in G4ViewParameters is a "global marker scale" which is a
54// factor by which all marker sizes are multiplied before drawing.
55//
56// Thus the graphics system driver scene handler code might look like:
57//
58// void G4XXXGraphicsSceneHandler::AddPrimitive (const G4Circle& circle) {
59// G4bool hidden = !(fpView -> GetViewParameters().IsMarkerNotHidden());
60// const G4Colour& colour = GetColour (circle);
61// // Base class GetColour.
62// G4VMarker::FillStyle style = circle.GetFillStyle();
63// const G4Point3D& centre = circle.GetPosition();
64// MarkerSizeType sizeType;
65// G4double size = GetMarkerSize (circle, sizeType);
66// switch (sizeType) {
67// default:
68// case screen:
69// // Draw in screen coordinates.
70// // ...
71// break;
72// case world:
73// // Draw in world coordinates.
74// // ...
75// break;
76// }
77// }
78// Class Description - End:
79
80
81#ifndef G4VMARKER_HH
82#define G4VMARKER_HH
83
84#include "globals.hh"
85#include "G4Visible.hh"
86#include "G4Point3D.hh"
87#include "G4Colour.hh"
88#include "G4Color.hh"
89
90class G4VMarker: public G4Visible {
91
92 friend std::ostream& operator << (std::ostream& os, const G4VMarker&);
93
94public: // With description
95
98
99 //////////////////////////////////////////////////////
100 // Constructors...
101 G4VMarker ();
102 G4VMarker (const G4VMarker&) = default;
103 G4VMarker (G4VMarker&& ) = default;
105
106 //////////////////////////////////////////////////////
107 // Destructor...
108 ~G4VMarker () override;
109
110 //////////////////////////////////////////////////////
111 // Assignment...
112 G4VMarker& operator = (const G4VMarker&) = default;
114
115 //////////////////////////////////////////////////////
116 // Logical...
117 G4bool operator != (const G4VMarker&) const;
119
120 /////////////////////////////////////////////////////
121 // Get functions...
123 SizeType GetSizeType () const;
131
132 /////////////////////////////////////////////////////
133 // Set functions...
134 void SetPosition (const G4Point3D&);
135 void SetSize (SizeType, G4double);
145
146private:
147 G4Point3D fPosition;
148 G4double fWorldSize; // Default 0. means use screen size.
149 G4double fScreenSize; // Default 0. means use global default.
150 FillStyle fFillStyle;
151};
152
153#include "G4VMarker.icc"
154
155#endif
double G4double
Definition G4Types.hh:83
bool G4bool
Definition G4Types.hh:86
void SetDiameter(SizeType, G4double)
SizeType GetSizeType() const
Definition G4VMarker.cc:79
void SetWorldRadius(G4double)
friend std::ostream & operator<<(std::ostream &os, const G4VMarker &)
Definition G4VMarker.cc:57
FillStyle GetFillStyle() const
~G4VMarker() override
G4double GetScreenSize() const
void SetSize(SizeType, G4double)
Definition G4VMarker.cc:86
void SetWorldDiameter(G4double)
void SetScreenSize(G4double)
G4double GetScreenRadius() const
G4double GetWorldDiameter() const
G4VMarker(G4VMarker &&)=default
void SetFillStyle(FillStyle)
void SetWorldSize(G4double)
G4Point3D GetPosition() const
G4bool operator!=(const G4VMarker &) const
Definition G4VMarker.cc:49
void SetPosition(const G4Point3D &)
void SetScreenRadius(G4double)
G4bool operator==(const G4VMarker &) const
G4VMarker(const G4VMarker &)=default
G4double GetWorldSize() const
void SetScreenDiameter(G4double)
void SetRadius(SizeType, G4double)
G4double GetScreenDiameter() const
G4double GetWorldRadius() const
G4VMarker & operator=(const G4VMarker &)=default