Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4VRML2FileSceneHandler.hh
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1//
2// ********************************************************************
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5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
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25//
26//
27//
28// G4VRML2FileSceneHandler.hh
29// Satoshi Tanaka & Yasuhide Sawada
30
31#ifndef G4VRML2FILE_SCENE_HANDLER_HH
32#define G4VRML2FILE_SCENE_HANDLER_HH
33
34#include <fstream>
35
36#include "globals.hh"
37#include "G4LogicalVolume.hh"
38#include "G4VSceneHandler.hh"
39
40class G4VRML2File;
41class G4VisAttributes;
42
44{
45 friend class G4VRML2FileViewer;
46
47 // methods (public)
48 public:
49 G4VRML2FileSceneHandler(G4VRML2File& system, const G4String& name = "");
51
53 void AddSolid(const G4Box&);
54 void AddSolid(const G4Cons&);
55 void AddSolid(const G4Tubs&);
56 void AddSolid(const G4Trd&);
57 void AddSolid(const G4Trap&);
58 void AddSolid(const G4Sphere&);
59 void AddSolid(const G4Para&);
60 void AddSolid(const G4Torus&);
61 void AddSolid(const G4VSolid&);
62
64
65 void BeginPrimitives(const G4Transform3D& objectTransformation);
67
71 void AddPrimitive(const G4Text&);
72 void AddPrimitive(const G4Circle&);
73 void AddPrimitive(const G4Square&);
74
75 void ClearTransientStore(); // Used for triggering detector re-drawing.
76
79
82
83 void connectPort();
84 void closePort();
85
86 // methods (private)
87 private:
88 void SendMaterialNode(const G4VisAttributes* pAV);
89 void SendMaterialNode();
90
91 void SendLineColor(const G4VisAttributes* pAV);
92 void SendMarkerColor(const G4VMarker& mark);
93 void SendMarkerWorldPosition(const G4VMarker& mark);
94
95 G4double GetMarkerHalfSize(const G4VMarker& mark);
96 void GetMarkerWorldPosition(const G4VMarker& mark, double* pX, double* pY,
97 double* pZ);
98
99 G4bool isConnected() { return fFlagDestOpen; }
100
101 G4bool IsPVPickable() { return fPVPickable; }
102 void SetPVPickability(G4bool on_off) { fPVPickable = on_off; }
103 G4double SetPVTransparency();
104 G4double GetPVTransparency() { return fPVTransparency; }
105
106 // data
107 private:
108 char fVRMLFileDestDir[256];
109 char fVRMLFileName[256];
110
111 G4VRML2File& fSystem; // Graphics system for this scene.
112 G4bool fFlagDestOpen;
113
114 G4int fMaxFileNum;
115
116 G4bool fPVPickable;
117 G4double fPVTransparency;
118
119 static G4int fSceneIdCount;
120
121 public:
122 std::ofstream fDest;
123};
124
125#endif // G4VRML2FILE_SCENE_HANDLER_HH
double G4double
Definition G4Types.hh:83
bool G4bool
Definition G4Types.hh:86
int G4int
Definition G4Types.hh:85
Definition G4Box.hh:56
Definition G4Trd.hh:63
void AddPrimitive(const G4Square &)
void AddSolid(const G4Sphere &)
void AddSolid(const G4Box &)
void AddSolid(const G4Para &)
void AddSolid(const G4Tubs &)
void AddSolid(const G4Trd &)
void AddSolid(const G4VSolid &)
void AddSolid(const G4Torus &)
void AddSolid(const G4Cons &)
void AddPrimitive(const G4Text &)
G4VRML2FileSceneHandler(G4VRML2File &system, const G4String &name="")
void AddPrimitive(const G4Polyline &)
void AddPrimitive(const G4Polyhedron &)
void AddPrimitive(const G4Circle &)
void AddSolid(const G4Trap &)
void BeginPrimitives(const G4Transform3D &objectTransformation)
virtual void AddSolid(const G4Box &)
virtual void AddCompound(const G4VTrajectory &)
virtual void AddPrimitive(const G4Polyline &)=0