std::vector< G4DynamicParticle * > G4DynamicParticleVector
~G4ParticleHPFFFissionFS() override
G4DynamicParticleVector * ApplyYourself(G4int nNeutrons)
G4ParticleHPFFFissionFS()
void GetAFissionFragment(G4double, G4int &, G4int &, G4int &)
G4ParticleHPFinalState * New() override
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType, G4ParticleDefinition *) override