Geant4
11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4RayShooter.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4RayShooter
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//
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// Class description:
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//
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// The object of this class shoots a ray (actually geantino) primary particle
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// associated with a G4Event object. This slass must be used exclusively by
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// G4RayTracer.
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// Author: Makoto Asai, 2000
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// --------------------------------------------------------------------
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#ifndef G4RayShooter_hh
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#define G4RayShooter_hh 1
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#include "
globals.hh
"
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#include "
G4ThreeVector.hh
"
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#include "
G4ParticleDefinition.hh
"
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#include "
G4PrimaryVertex.hh
"
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#include "
G4ParticleMomentum.hh
"
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class
G4Event
;
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class
G4RayShooter
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{
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public
:
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G4RayShooter
() =
default
;
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virtual
~G4RayShooter
() =
default
;
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void
Shoot
(
G4Event
* evt,
G4ThreeVector
vtx,
G4ThreeVector
direc);
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// Generates a primary vertex and a primary particle at the given
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// vertex point and with the given direction. This method is invoked
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// by G4RayTracer and G4MaterialScanner.
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private
:
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G4ParticleDefinition
* particle_definition =
nullptr
;
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G4ParticleMomentum
particle_momentum_direction;
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G4double
particle_energy = 1.0*CLHEP::GeV;
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G4ThreeVector
particle_position;
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G4double
particle_time = 0.0;
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G4ThreeVector
particle_polarization;
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};
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#endif
G4ParticleDefinition.hh
G4ParticleMomentum.hh
G4PrimaryVertex.hh
G4ThreeVector.hh
G4double
double G4double
Definition
G4Types.hh:83
CLHEP::Hep3Vector
Definition
ThreeVector.h:36
G4Event
Definition
G4Event.hh:60
G4ParticleDefinition
Definition
G4ParticleDefinition.hh:62
G4RayShooter
Definition
G4RayShooter.hh:48
G4RayShooter::G4RayShooter
G4RayShooter()=default
G4RayShooter::~G4RayShooter
virtual ~G4RayShooter()=default
G4RayShooter::Shoot
void Shoot(G4Event *evt, G4ThreeVector vtx, G4ThreeVector direc)
Definition
G4RayShooter.cc:39
globals.hh
geant4-v11.2.2
source
event
include
G4RayShooter.hh
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