110#ifdef G4MULTITHREADED
123 virtual void DoneWithMasterThread ();
126 virtual void MovingToVisSubThread ();
129 virtual void SwitchToVisSubThread ();
132 virtual void DoneWithVisSubThread ();
135 virtual void MovingToMasterThread ();
138 virtual void SwitchToMasterThread ();
179 void ProcessVolume(
const G4VSolid& solid)
override;
180 std::list<G4SceneTreeItem>::iterator FindOrInsertModel
182 std::list<G4SceneTreeItem>::iterator FindOrInsertTouchable
187 G4int fMaximumExpandedDepth = 0;
188 const G4int fMaximumExpanded = 30;
205 virtual const std::vector<G4ModelingParameters::VisAttributesModifier>*
236 (
const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>& fullPath);
240 (
const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>& fullPath,
246 (
const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>& fullPath,
269#include "G4VViewer.icc"
~SceneTreeScene()=default
void SetModel(G4VModel *pModel)
void SetViewer(G4VViewer *pViewer)
void SetTouchable(const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &fullPath)
const G4String & GetName() const
const G4VisAttributes * GetApplicableVisAttributes(const G4VisAttributes *) const
void SetName(const G4String &)
virtual void DrawView()=0
friend std::ostream & operator<<(std::ostream &os, const G4VViewer &v)
void SetDefaultViewParameters(const G4ViewParameters &vp)
virtual void Initialise()
const G4ViewParameters & GetViewParameters() const
G4VSceneHandler & fSceneHandler
G4double GetKernelVisitElapsedTimeSeconds() const
void SetNeedKernelVisit(G4bool need)
G4double fKernelVisitElapsedTimeSeconds
G4SceneTreeItem & AccessSceneTree()
virtual const std::vector< G4ModelingParameters::VisAttributesModifier > * GetPrivateVisAttributesModifiers() const
void UpdateGUISceneTree()
std::vector< G4ThreeVector > ComputeFlyThrough(G4Vector3D *)
G4ViewParameters fDefaultVP
const G4String & GetShortName() const
const G4ViewParameters & GetDefaultViewParameters() const
void TouchableSetVisibility(const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &fullPath, G4bool visibility)
virtual void FinishView()
G4VViewer(G4VSceneHandler &, G4int id, const G4String &name="")
void SetViewParameters(const G4ViewParameters &vp)
void TouchableSetColour(const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &fullPath, const G4Colour &)
SceneTreeScene fSceneTreeScene
SceneTreeScene & AccessSceneTreeScene()
virtual void ClearView()=0
G4VSceneHandler * GetSceneHandler() const
G4SceneTreeItem fSceneTree