Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4SceneTreeItem.hh
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27
28#ifndef G4SceneTreeItem_hh
29#define G4SceneTreeItem_hh
30
31#include "G4AttDef.hh"
32#include "G4AttValue.hh"
33#include "G4VisAttributes.hh"
34#include "globals.hh"
35
36#include <list>
37#include <map>
38#include <vector>
39
41{
42 public:
43 // A ghost is a touchable we know to be there but know only its path
44 enum Type
45 {
49 pvmodel, // Physical Volume model - special case
52 };
53
54 explicit G4SceneTreeItem(Type type = unidentified) { fType = type; }
55 ~G4SceneTreeItem() = default;
56
57 // Copy contructor copies the whole tree, i.e., children and all descendants
59
60 // Assigns the whole tree, i.e., children and all descendants
62
63 // Access functions
64
65 Type GetType() const { return fType; }
66 const G4String& GetTypeString() const { return fTypeMap[fType]; }
67 void SetType(Type type) { fType = type; }
68
69 const G4String& GetPVPath() const { return fPVPath; }
70 void SetPVPath(const G4String& PVPath) { fPVPath = PVPath; }
71
72 const G4String& GetDescription() const { return fDescription; }
73 void SetDescription(const G4String& description) { fDescription = description; }
74
75 const G4String& GetModelType() const { return fModelType; }
76 void SetModelType(const G4String& modelType) { fModelType = modelType; }
77
78 const G4String& GetModelDescription() const { return fModelDescription; }
79 void SetModelDescription(const G4String& modelDescription)
80 {
81 fModelDescription = modelDescription;
82 }
83
84 const std::map<G4String, G4AttDef>* GetAttDefs() const { return fpAttDefs; }
85 void SetAttDefs(const std::map<G4String, G4AttDef>* pAttDefs) { fpAttDefs = pAttDefs; };
86
87 std::vector<G4AttValue>* GetAttValues() const { return fpAttValues; }
88 void SetAttValues(std::vector<G4AttValue>* pAttValues) { fpAttValues = pAttValues; }
89
90 const G4VisAttributes& GetVisAttributes() const { return fVisAttributes; }
91 G4VisAttributes& AccessVisAttributes() { return fVisAttributes; }
92 void SetVisAttributes(const G4VisAttributes& visAtts) { fVisAttributes = visAtts; }
93
94 const std::list<G4SceneTreeItem>& GetChildren() const { return fChildren; }
95 // Insert item at - or rather, just before - pos
96 std::list<G4SceneTreeItem>::iterator InsertChild(std::list<G4SceneTreeItem>::iterator pos,
97 const G4SceneTreeItem& item)
98 {
99 return fChildren.insert(pos, item);
100 }
101 std::list<G4SceneTreeItem>& AccessChildren() { return fChildren; }
102
103 G4bool IsExpanded() const { return fExpanded; }
104 void SetExpanded(G4bool expanded) { fExpanded = expanded; }
105
106 // Utility functions
107
108 // Reset visibility of all objects to false - visible objects will then set to true
109 void ResetVisibility();
110
111 // If found, returns "true" and places iterator in foundIter
112 G4bool FindTouchableFromRoot(const G4String& fullPathString,
113 std::list<G4SceneTreeItem>::iterator& foundIter);
114
115 // Dump single item, i.e., ignore any children
116 void DumpSingleItem(std::ostream&, G4int verbosity = 0) const;
117
118 // Dump whole tree
119 void DumpTree(std::ostream&, G4int verbosity = 0) const;
120
121 private:
122 Type fType = unidentified;
123 static std::map<Type, G4String> fTypeMap;
124 G4String fDescription;
125 G4String fModelType = "none";
126 G4String fModelDescription;
127 G4String fPVPath;
128 G4VisAttributes fVisAttributes;
129 const std::map<G4String, G4AttDef>* fpAttDefs = nullptr;
130 std::vector<G4AttValue>* fpAttValues = nullptr;
131 std::list<G4SceneTreeItem> fChildren;
132 G4bool fExpanded = true;
133};
134
135#endif // G4SceneTreeItem_hh
bool G4bool
Definition G4Types.hh:86
int G4int
Definition G4Types.hh:85
void DumpTree(std::ostream &, G4int verbosity=0) const
G4SceneTreeItem(const G4SceneTreeItem &)=default
void SetAttValues(std::vector< G4AttValue > *pAttValues)
void SetModelDescription(const G4String &modelDescription)
void SetDescription(const G4String &description)
~G4SceneTreeItem()=default
std::list< G4SceneTreeItem > & AccessChildren()
void SetVisAttributes(const G4VisAttributes &visAtts)
void SetExpanded(G4bool expanded)
G4bool FindTouchableFromRoot(const G4String &fullPathString, std::list< G4SceneTreeItem >::iterator &foundIter)
G4VisAttributes & AccessVisAttributes()
const G4String & GetDescription() const
G4SceneTreeItem(Type type=unidentified)
const std::list< G4SceneTreeItem > & GetChildren() const
Type GetType() const
const G4String & GetModelDescription() const
G4SceneTreeItem & operator=(const G4SceneTreeItem &)=default
const G4String & GetTypeString() const
std::list< G4SceneTreeItem >::iterator InsertChild(std::list< G4SceneTreeItem >::iterator pos, const G4SceneTreeItem &item)
const G4String & GetPVPath() const
const std::map< G4String, G4AttDef > * GetAttDefs() const
void SetModelType(const G4String &modelType)
void SetPVPath(const G4String &PVPath)
const G4VisAttributes & GetVisAttributes() const
void SetType(Type type)
void SetAttDefs(const std::map< G4String, G4AttDef > *pAttDefs)
void DumpSingleItem(std::ostream &, G4int verbosity=0) const
G4bool IsExpanded() const
const G4String & GetModelType() const
std::vector< G4AttValue > * GetAttValues() const