Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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RotationL.cc
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1// -*- C++ -*-
2// ---------------------------------------------------------------------------
3//
4// This file is a part of the CLHEP - a Class Library for High Energy Physics.
5//
6// This is the implementation of methods of the HepRotation class which
7// were introduced when ZOOM PhysicsVectors was merged in, which might cause
8// pulling in of LorentzTransformation related code units.
9//
10
13
14#include <cmath>
15
16namespace CLHEP {
17
18// ---------- distance2 and related member functions:
19//
20// WHy do we have forms for HepLorentzRotation and HepBoost but not for
21// HepBoostX, HepBoostY, HepBoostZ? Because the latter can be gotten by
22// implicit conversion to HepBoost; but if we just had HepLorentzRotation
23// then this would involve double conversion when HepBoostX was used.
24
25double HepRotation::distance2( const HepLorentzRotation & lt ) const {
26 HepAxisAngle a;
27 Hep3Vector b;
28 lt.decompose(b, a);
29 double bet = b.beta();
30 double bet2 = bet*bet;
31 HepRotation r(a);
32 return bet2/(1-bet2) + distance2(r);
33}
34
35double HepRotation::distance2( const HepBoost & lt ) const {
36 return distance2( HepLorentzRotation(lt));
37}
38
39double HepRotation::howNear( const HepLorentzRotation & lt ) const {
40 return std::sqrt( distance2( lt ) );
41}
42
43double HepRotation::howNear( const HepBoost & lt ) const {
44 return std::sqrt( distance2( lt ) );
45}
46
48 double epsilon) const {
49 return distance2( lt ) <= epsilon*epsilon;
50}
51
53 double epsilon) const {
54 return distance2( lt ) <= epsilon*epsilon;
55}
56
57} // namespace CLHEP
58
G4double epsilon(G4double density, G4double temperature)
double beta() const
void decompose(Hep3Vector &boost, HepAxisAngle &rotation) const
double distance2(const HepRotation &r) const
Definition RotationP.cc:29
bool isNear(const HepRotation &r, double epsilon=Hep4RotationInterface::tolerance) const
Definition RotationP.cc:41
double howNear(const HepRotation &r) const
Definition RotationP.cc:37