#include <G4CollisionPN.hh>
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| G4CollisionPN () |
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virtual | ~G4CollisionPN () |
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G4bool | operator== (const G4CollisionPN &right) const |
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G4bool | operator!= (const G4CollisionPN &right) const |
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virtual G4String | GetName () const |
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| G4CollisionComposite () |
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virtual | ~G4CollisionComposite () |
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virtual G4double | CrossSection (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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virtual G4KineticTrackVector * | FinalState (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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virtual G4bool | IsInCharge (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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void | AddComponent (G4VCollision *aC) |
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virtual const G4CollisionVector * | GetComponents () const |
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| G4VCollision () |
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void | establish_G4MT_TLS_G4VCollision () |
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| G4VCollision (void *s1, void *s2, void *s3, void *s4, void *s5, void *s6, void *s7) |
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virtual | ~G4VCollision () |
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G4bool | operator== (const G4VCollision &right) const |
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G4bool | operator!= (const G4VCollision &right) const |
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virtual void | Print () const |
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virtual void | Print (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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Definition at line 53 of file G4CollisionPN.hh.
◆ G4CollisionPN()
G4CollisionPN::G4CollisionPN |
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◆ ~G4CollisionPN()
G4CollisionPN::~G4CollisionPN |
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Definition at line 48 of file G4CollisionPN.cc.
49{
50 delete crossSectionSource;
51 crossSectionSource = 0;
52}
◆ GetAngularDistribution()
◆ GetCrossSectionSource()
◆ GetListOfColliders()
const std::vector< G4String > & G4CollisionPN::GetListOfColliders |
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G4int | whichOne | ) |
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protectedvirtual |
◆ GetName()
virtual G4String G4CollisionPN::GetName |
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const |
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inlinevirtual |
◆ operator!=()
◆ operator==()
The documentation for this class was generated from the following files: