Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4VFastSimSensitiveDetector.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26
27#ifndef G4VFASTSIMSENSITIVEDETECTOR_HH
28#define G4VFASTSIMSENSITIVEDETECTOR_HH
29
30#include "G4FastHit.hh"
31#include "G4FastTrack.hh"
32#include "G4TouchableHistory.hh"
33#include "G4VReadOutGeometry.hh"
35
36/**
37 * @brief Base class for the sensitive detector used within the fast simulation
38 *
39 * Base class for a sensitive detector that allows to store hits created in the
40 * fast simulation models. It must me used in addition to inheritance from the
41 * usual base class `G4VSensitiveDetector` for processing of energy deposited
42 * in G4Step.
43 * ProcessHits(...) method must be implemented and describe how hits should be
44 * saved in the hit collections. It is invoked by Hit method which is public and
45 * can be called directly in the fast simulation model (if sensitive detector is
46 * known to the model), or via the helper class G4FastSimHitMaker that will
47 * locate appropriate volume and retrieve its sensitive detector.
48 * An extended example extended/parameterisations/Par03 demonstrates how to use
49 * G4VFastSimSensitiveDetector to deposit energy from fast simulation and
50 * compare it to the detailed simulation.
51 *
52 */
53
55{
56 public:
57 virtual ~G4VFastSimSensitiveDetector() = default;
58
59 /// Create a hit.
60 ///
61 /// It checks if G4VSensitiveDetector is also used as a base class,
62 /// and takes into account the readout geometry, if it is defined.
63 /// User instruction on how to deposit energy needs to be implemented in
64 /// ProcessHits method.
65 /// @param[in] aHit Created hit (energy and position)
66 /// @param[in] aTrack Fast track with access to particle's track and
67 /// properties in envelope's local coordinates
68 /// @param[in] aTouchable Touchable with relevant transformations
69 inline G4bool Hit(const G4FastHit* aHit, const G4FastTrack* aTrack,
70 G4TouchableHandle* aTouchable)
71 {
72 G4bool result = true;
73 auto sensDet = dynamic_cast<G4VSensitiveDetector*>(this);
74 if (sensDet == nullptr) {
75 G4Exception("G4VFastSimSensitiveDetector::Hit()", "InvalidSetup", FatalException,
76 "Sensitive detector needs also to inherit also from "
77 "G4VSensitiveDetector if full "
78 "simulation is used instead!");
79 }
80 if (sensDet->isActive()) {
81 G4VReadOutGeometry* ROgeometry = sensDet->GetROgeometry();
82 G4TouchableHistory* ROhistory = nullptr;
83
84 if (ROgeometry != nullptr) {
85 // create fake pre-step point updating the touchable from read-out
86 // geometry.
87 G4Step fakeStep;
88 const G4Track* currentTrack = aTrack->GetPrimaryTrack();
89 G4StepPoint* tmpPoint = fakeStep.GetPreStepPoint();
90 tmpPoint->SetTouchableHandle(*aTouchable);
91 tmpPoint->SetPosition(aHit->GetPosition());
92 tmpPoint->SetMomentumDirection(currentTrack->GetMomentumDirection());
93 result = ROgeometry->CheckROVolume(&fakeStep, ROhistory);
94 }
95 else {
96 ROhistory = static_cast<G4TouchableHistory*>((*aTouchable)());
97 }
98 if (result) result = ProcessHits(aHit, aTrack, ROhistory);
99 }
100 else {
101 result = false;
102 }
103 return result;
104 }
105
106 private:
107 /// Describes how energy and position of deposits are inserted into the hits
108 /// collection. It is a private method and it will be invoked by Hit() method
109 /// of the base class once the readout geometry that may be associated to the
110 /// corresponding G4VSensitiveDetector is taken into account.
111 /// It needs to be implemented in the derived class.
112 /// @param[in] aHit Created hit (energy and position)
113 /// @param[in] aTrack Fast track with access to particle's track and
114 /// properties in envelope's local coordinates
115 /// @param[in] aROHistory Touchable history with relevant transformations
116 virtual G4bool ProcessHits(const G4FastHit* aHit, const G4FastTrack* aTrack,
117 G4TouchableHistory* aROHistory) = 0;
118};
119#endif /* G4VFASTSIMSENSITIVEDETECTOR_HH */
@ FatalException
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
bool G4bool
Definition G4Types.hh:86
Minimal hit created in the fast simulation.
Definition G4FastHit.hh:48
G4ThreeVector GetPosition() const
Get position.
Definition G4FastHit.hh:63
const G4Track * GetPrimaryTrack() const
void SetTouchableHandle(const G4TouchableHandle &apValue)
void SetPosition(const G4ThreeVector &aValue)
void SetMomentumDirection(const G4ThreeVector &aValue)
G4StepPoint * GetPreStepPoint() const
const G4ThreeVector & GetMomentumDirection() const
Base class for the sensitive detector used within the fast simulation.
virtual ~G4VFastSimSensitiveDetector()=default
G4bool Hit(const G4FastHit *aHit, const G4FastTrack *aTrack, G4TouchableHandle *aTouchable)
virtual G4bool CheckROVolume(G4Step *, G4TouchableHistory *&)