Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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RandGauss.h
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1// -*- C++ -*-
2//
3// -----------------------------------------------------------------------
4// HEP Random
5// --- RandGauss ---
6// class header file
7// -----------------------------------------------------------------------
8// This file is part of Geant4 (simulation toolkit for HEP).
9
10// Class defining methods for shooting gaussian distributed random values,
11// given a mean (default=0) or specifying also a deviation (default=1).
12// Gaussian random numbers are generated two at the time, so every
13// other time shoot is called the number returned is the one generated the
14// time before.
15// Default values are used for operator()().
16
17// =======================================================================
18// Gabriele Cosmo - Created: 5th September 1995
19// - Minor corrections: 31st October 1996
20// - Added methods to shoot arrays: 28th July 1997
21// J.Marraffino - Added default arguments as attributes and
22// operator() with arguments. Introduced method normal()
23// for computation in fire(): 16th Feb 1998
24// Gabriele Cosmo - Relocated static data from HepRandom: 5th Jan 1999
25// M Fischler - put and get to/from streams 12/8/04
26// =======================================================================
27
28#ifndef RandGauss_h
29#define RandGauss_h 1
30
31#include "CLHEP/Random/Random.h"
34
35namespace CLHEP {
36
37/**
38 * @author
39 * @ingroup random
40 */
41class RandGauss : public HepRandom {
42
43public:
44
45 inline RandGauss ( HepRandomEngine& anEngine, double mean=0.0,
46 double stdDev=1.0 );
47 inline RandGauss ( HepRandomEngine* anEngine, double mean=0.0,
48 double stdDev=1.0 );
49 // These constructors should be used to instantiate a RandGauss
50 // distribution object defining a local engine for it.
51 // The static generator will be skipped using the non-static methods
52 // defined below.
53 // If the engine is passed by pointer the corresponding engine object
54 // will be deleted by the RandGauss destructor.
55 // If the engine is passed by reference the corresponding engine object
56 // will not be deleted by the RandGauss destructor.
57
58 virtual ~RandGauss();
59 // Destructor
60
61 // Static methods to shoot random values using the static generator
62
63 static double shoot();
64
65 static inline double shoot( double mean, double stdDev );
66
67 static void shootArray ( const int size, double* vect,
68 double mean=0.0, double stdDev=1.0 );
69
70 // Static methods to shoot random values using a given engine
71 // by-passing the static generator.
72
73 static double shoot( HepRandomEngine* anEngine );
74
75 static inline double shoot( HepRandomEngine* anEngine,
76 double mean, double stdDev );
77
78 static void shootArray ( HepRandomEngine* anEngine, const int size,
79 double* vect, double mean=0.0,
80 double stdDev=1.0 );
81
82 // Methods using the localEngine to shoot random values, by-passing
83 // the static generator.
84
85 double fire();
86
87 inline double fire( double mean, double stdDev );
88
89 void fireArray ( const int size, double* vect);
90 void fireArray ( const int size, double* vect,
91 double mean, double stdDev );
92
93 virtual double operator()();
94 virtual double operator()( double mean, double stdDev );
95
96 std::string name() const;
98
99 static std::string distributionName() {return "RandGauss";}
100 // Provides the name of this distribution class
101
102 // Save and restore to/from streams
103
104 std::ostream & put ( std::ostream & os ) const;
105 std::istream & get ( std::istream & is );
106
107 // Methods setFlag(false) and setF(false) if invoked in the client
108 // code before shoot/fire will force generation of a new couple of
109 // values.
110
111 static bool getFlag();
112
113 static void setFlag( bool val );
114
115 bool getF() const {return set;}
116
117 void setF( bool val ) {set = val;}
118
119 // Methods overriding the base class static saveEngineStatus ones,
120 // by adding extra data so that save in one program, then further gaussians,
121 // will produce the identical sequence to restore in another program, then
122 // generating gaussian randoms there
123
124 static void saveEngineStatus( const char filename[] = "Config.conf" );
125 // Saves to file the current status of the current engine.
126
127 static void restoreEngineStatus( const char filename[] = "Config.conf" );
128 // Restores a saved status (if any) for the current engine.
129
130 static std::ostream& saveFullState ( std::ostream & os );
131 // Saves to stream the state of the engine and cached data.
132
133 static std::istream& restoreFullState ( std::istream & is );
134 // Restores from stream the state of the engine and cached data.
135
136 static std::ostream& saveDistState ( std::ostream & os );
137 // Saves to stream the state of the cached data.
138
139 static std::istream& restoreDistState ( std::istream & is );
140 // Restores from stream the state of the cached data.
141
142
143protected:
144
145 static double getVal();
146
147 static void setVal( double nextVal );
148
149 double normal();
150
153
154 std::shared_ptr<HepRandomEngine> localEngine;
155
156private:
157
158 bool set;
159 double nextGauss;
160
161 // static data
162 static CLHEP_THREAD_LOCAL bool set_st;
163 static CLHEP_THREAD_LOCAL double nextGauss_st;
164
165};
166
167} // namespace CLHEP
168
169#include "CLHEP/Random/RandGauss.icc"
170
171#endif
static std::ostream & saveDistState(std::ostream &os)
Definition: RandGauss.cc:331
std::string name() const
Definition: RandGauss.cc:44
static std::istream & restoreFullState(std::istream &is)
Definition: RandGauss.cc:396
static void restoreEngineStatus(const char filename[]="Config.conf")
Definition: RandGauss.cc:211
static double shoot()
Definition: RandGauss.cc:62
static bool getFlag()
Definition: RandGauss.cc:171
static double getVal()
Definition: RandGauss.cc:181
std::istream & get(std::istream &is)
Definition: RandGauss.cc:277
double defaultStdDev
Definition: RandGauss.h:152
std::ostream & put(std::ostream &os) const
Definition: RandGauss.cc:258
RandGauss(HepRandomEngine *anEngine, double mean=0.0, double stdDev=1.0)
void fireArray(const int size, double *vect)
Definition: RandGauss.cc:158
RandGauss(HepRandomEngine &anEngine, double mean=0.0, double stdDev=1.0)
double fire(double mean, double stdDev)
void setF(bool val)
Definition: RandGauss.h:117
static void shootArray(const int size, double *vect, double mean=0.0, double stdDev=1.0)
Definition: RandGauss.cc:91
static void setVal(double nextVal)
Definition: RandGauss.cc:186
HepRandomEngine & engine()
Definition: RandGauss.cc:45
static std::ostream & saveFullState(std::ostream &os)
Definition: RandGauss.cc:390
double normal()
Definition: RandGauss.cc:132
double defaultMean
Definition: RandGauss.h:151
static void setFlag(bool val)
Definition: RandGauss.cc:176
bool getF() const
Definition: RandGauss.h:115
static double shoot(double mean, double stdDev)
static std::string distributionName()
Definition: RandGauss.h:99
std::shared_ptr< HepRandomEngine > localEngine
Definition: RandGauss.h:154
static double shoot(HepRandomEngine *anEngine, double mean, double stdDev)
virtual ~RandGauss()
Definition: RandGauss.cc:51
static std::istream & restoreDistState(std::istream &is)
Definition: RandGauss.cc:346
virtual double operator()()
Definition: RandGauss.cc:54
static void saveEngineStatus(const char filename[]="Config.conf")
Definition: RandGauss.cc:191
Definition: DoubConv.h:17
#define CLHEP_THREAD_LOCAL
Definition: thread_local.h:13