43G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name) {
58 glDrawBuffer (GL_FRONT);
64 glDepthFunc (GL_LEQUAL);
65 glDepthMask (GL_TRUE);
72 glDrawBuffer (GL_FRONT);
108 while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
109 ::TranslateMessage(&event);
110 ::DispatchMessage (&event);
virtual void CreateFontLists()
unsigned int getWinHeight() const
unsigned int getWinWidth() const
virtual void CreateMainWindow()
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
void CreateGLWin32Context()
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
const G4ViewParameters & GetViewParameters() const
DrawingStyle GetDrawingStyle() const