G4int GetIndex(G4Step *) override
G4PSCellCharge3D(G4String name, G4int ni=1, G4int nj=1, G4int nk=1, G4int depi=2, G4int depj=1, G4int depk=0)
virtual void SetUnit(const G4String &unit)
const G4VTouchable * GetTouchable() const
G4StepPoint * GetPreStepPoint() const
void SetNijk(G4int i, G4int j, G4int k)
virtual G4int GetReplicaNumber(G4int depth=0) const