|
| G4ScoringRealWorld (G4String lvName) |
|
| ~G4ScoringRealWorld () override=default |
|
void | List () const override |
|
void | Draw (RunScore *, G4VScoreColorMap *, G4int) override |
|
void | DrawColumn (RunScore *, G4VScoreColorMap *, G4int, G4int) override |
|
| G4VScoringMesh (const G4String &wName) |
|
virtual | ~G4VScoringMesh ()=default |
|
virtual void | Construct (G4VPhysicalVolume *fWorldPhys) |
|
virtual void | WorkerConstruct (G4VPhysicalVolume *fWorldPhys) |
|
virtual void | List () const |
|
const G4String & | GetWorldName () const |
|
G4bool | IsActive () const |
|
void | Activate (G4bool vl=true) |
|
MeshShape | GetShape () const |
|
void | Accumulate (G4THitsMap< G4double > *map) |
|
void | Accumulate (G4THitsMap< G4StatDouble > *map) |
|
void | Merge (const G4VScoringMesh *scMesh) |
|
void | Dump () |
|
void | DrawMesh (const G4String &psName, G4VScoreColorMap *colorMap, G4int axflg=111) |
|
void | DrawMesh (const G4String &psName, G4int idxPlane, G4int iColumn, G4VScoreColorMap *colorMap) |
|
virtual void | Draw (RunScore *map, G4VScoreColorMap *colorMap, G4int axflg=111)=0 |
|
virtual void | DrawColumn (RunScore *map, G4VScoreColorMap *colorMap, G4int idxProj, G4int idxColumn)=0 |
|
void | ResetScore () |
|
void | SetSize (G4double size[3]) |
|
G4ThreeVector | GetSize () const |
|
void | SetAngles (G4double, G4double) |
|
G4double | GetStartAngle () const |
|
G4double | GetAngleSpan () const |
|
void | SetCenterPosition (G4double centerPosition[3]) |
|
G4ThreeVector | GetTranslation () const |
|
void | RotateX (G4double delta) |
|
void | RotateY (G4double delta) |
|
void | RotateZ (G4double delta) |
|
G4RotationMatrix | GetRotationMatrix () const |
|
void | SetNumberOfSegments (G4int nSegment[3]) |
|
void | GetNumberOfSegments (G4int nSegment[3]) |
|
void | SetPrimitiveScorer (G4VPrimitiveScorer *ps) |
|
void | SetFilter (G4VSDFilter *filter) |
|
void | SetCurrentPrimitiveScorer (const G4String &name) |
|
G4bool | FindPrimitiveScorer (const G4String &psname) |
|
G4bool | IsCurrentPrimitiveScorerNull () |
|
G4String | GetPSUnit (const G4String &psname) |
|
G4String | GetCurrentPSUnit () |
|
void | SetCurrentPSUnit (const G4String &unit) |
|
G4double | GetPSUnitValue (const G4String &psname) |
|
void | SetDrawPSName (const G4String &psname) |
|
void | GetDivisionAxisNames (G4String divisionAxisNames[3]) |
|
void | SetNullToCurrentPrimitiveScorer () |
|
void | SetVerboseLevel (G4int vl) |
|
MeshScoreMap | GetScoreMap () const |
|
G4bool | ReadyForQuantity () const |
|
G4VPrimitiveScorer * | GetPrimitiveScorer (const G4String &name) |
|
void | SetMeshElementLogical (G4LogicalVolume *val) |
|
G4LogicalVolume * | GetMeshElementLogical () const |
|
void | SetParallelWorldProcess (G4ParallelWorldProcess *proc) |
|
G4ParallelWorldProcess * | GetParallelWorldProcess () const |
|
void | GeometryHasBeenDestroyed () |
|
void | SetCopyNumberLevel (G4int val) |
|
G4int | GetCopyNumberLevel () const |
|
G4bool | LayeredMassFlg () |
|
Definition at line 34 of file G4ScoringRealWorld.hh.