Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4TessellatedGeometryAlgorithms.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
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13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration and of QinetiQ Ltd, *
20// * subject to DEFCON 705 IPR conditions. *
21// * By using, copying, modifying or distributing the software (or *
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24// * acceptance of all terms of the Geant4 Software license. *
25// ********************************************************************
26//
27// G4TessellatedGeometryAlgorithms
28//
29// Class description:
30//
31// The G4TessellatedGeometryAlgorithms class is used to contain standard
32// routines to determine whether (and if so where) simple geometric shapes
33// intersect.
34//
35// The constructor doesn't need to do anything, and neither does the
36// destructor.
37//
38// IntersectLineAndTriangle2D
39// Determines whether there is an intersection between a line defined
40// by r = p + s.v and a triangle defined by verticies P0, P0+E0 and P0+E1.
41// Here:
42// p = 2D vector
43// s = scaler on [0,infinity)
44// v = 2D vector
45// P0, E0 and E1 are 2D vectors
46// Information about where the intersection occurs is returned in the
47// variable location.
48//
49// IntersectLineAndLineSegment2D
50// Determines whether there is an intersection between a line defined
51// by r = P0 + s.D0 and a line-segment with endpoints P1 and P1+D1.
52// Here:
53// P0 = 2D vector
54// s = scaler on [0,infinity)
55// D0 = 2D vector
56// P1 and D1 are 2D vectors
57// Information about where the intersection occurs is returned in the
58// variable location.
59
60// 07 August 2007, P R Truscott, QinetiQ Ltd, UK - Created, with member
61// functions based on the work of Rickard Holmberg.
62// 12 October 2012, M Gayer, CERN, - Reviewed optimized implementation.
63// --------------------------------------------------------------------
64#ifndef G4TESSELLATEDGEOMETRYALGORITHMS_HH
65#define G4TESSELLATEDGEOMETRYALGORITHMS_HH 1
66
67#include "G4TwoVector.hh"
68
70{
71 public:
72
74 const G4TwoVector& v,
75 const G4TwoVector& p0,
76 const G4TwoVector& e0,
77 const G4TwoVector& e1,
78 G4TwoVector location[2]);
80 const G4TwoVector& d0,
81 const G4TwoVector& p1,
82 const G4TwoVector& d1,
83 G4TwoVector location[2]);
84 static G4double cross(const G4TwoVector& v1, const G4TwoVector& v2);
85};
86
87#endif
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
static G4bool IntersectLineAndTriangle2D(const G4TwoVector &p, const G4TwoVector &v, const G4TwoVector &p0, const G4TwoVector &e0, const G4TwoVector &e1, G4TwoVector location[2])
static G4double cross(const G4TwoVector &v1, const G4TwoVector &v2)
static G4int IntersectLineAndLineSegment2D(const G4TwoVector &p0, const G4TwoVector &d0, const G4TwoVector &p1, const G4TwoVector &d1, G4TwoVector location[2])