Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4VSplitableHadron.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27//
28
29// ------------------------------------------------------------
30// GEANT 4 class implementation file
31//
32// ---------------- G4VSplitableHadron----------------
33// by Gunter Folger, June 1998.
34// class storing an interacting particle. Used by Parton String Models.
35// ------------------------------------------------------------
36
37#include "G4VSplitableHadron.hh"
38#include "G4Nucleon.hh"
39#include "G4VKineticNucleon.hh"
40
42: theDefinition(NULL), TimeOfCreation(0.), theCollisionCount(0), curStatus(0), isSplit(false)
43{
44}
45
47: TimeOfCreation(0.), theCollisionCount(0), curStatus(0), isSplit(false)
48{
49 theDefinition=aPrimary.GetDefinition();
50 the4Momentum.setVect(aPrimary.GetMomentum());
51 the4Momentum.setE(aPrimary.GetTotalEnergy());
52}
53
55{
56 TimeOfCreation = 0.;
57 theCollisionCount= 0;
58 isSplit = false;
59 theDefinition = aNucleon.GetParticleType();
60 the4Momentum = aNucleon.GetMomentum();
61 thePosition = aNucleon.GetPosition();
62 curStatus = 0;
63}
64
66{
67 TimeOfCreation = 0.;
68 theCollisionCount= 0;
69 isSplit = false;
70 theDefinition = aNucleon->GetDefinition();
71 the4Momentum = aNucleon->Get4Momentum();
72 thePosition = aNucleon->GetPosition();
73 curStatus = 0;
74}
75
77{
78 TimeOfCreation = 0.;
79 theCollisionCount= 0;
80 isSplit = false;
81 theDefinition = right.GetDefinition();
82 the4Momentum = right.Get4Momentum();
83 thePosition = right.GetPosition();
84 curStatus = 0;
85}
86
87
89{
90}
91
92
93const G4VSplitableHadron & G4VSplitableHadron::operator=(const G4VSplitableHadron &)
94{
95 throw G4HadronicException(__FILE__, __LINE__,
96 "G4VSplitableHadron::operator= meant to not be accessible");
97 return *this;
98}
99
100
102{
103 return this==&right;
104}
105
107{
108 return this!=&right;
109}
110
111
113{
114}
115
bool G4bool
Definition: G4Types.hh:86
void setVect(const Hep3Vector &)
const G4ThreeVector & GetPosition() const
Definition: G4Nucleon.hh:140
const G4ParticleDefinition * GetParticleType() const
Definition: G4Nucleon.hh:85
const G4LorentzVector & GetMomentum() const
Definition: G4Nucleon.hh:71
const G4ParticleDefinition * GetDefinition() const
G4double GetTotalEnergy() const
G4ThreeVector GetMomentum() const
virtual const G4ParticleDefinition * GetDefinition() const =0
virtual const G4ThreeVector & GetPosition() const =0
virtual const G4LorentzVector & Get4Momentum() const =0
virtual void SplitUp()=0
const G4ParticleDefinition * GetDefinition() const
G4bool operator==(const G4VSplitableHadron &right) const
const G4LorentzVector & Get4Momentum() const
const G4ThreeVector & GetPosition() const
G4bool operator!=(const G4VSplitableHadron &right) const