61#ifndef G4CASCADEINTERFACE_H
62#define G4CASCADEINTERFACE_H 1
155 return (
this == &right);
159 return (
this != &right);
163 const G4int maximumTries;
std::vector< G4ReactionProduct * > G4ReactionProductVector
virtual void ModelDescription(std::ostream &outFile) const
G4bool coulombBarrierViolation() const
void usePreCompoundDeexcitation()
G4bool retryInelasticNucleus() const
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &theNucleus)
G4bool IsApplicable(const G4HadProjectile &aTrack, G4Nucleus &theNucleus)
G4HadFinalState * NoInteraction(const G4HadProjectile &aTrack, G4Nucleus &theNucleus)
G4bool createBullet(const G4HadProjectile &aTrack)
G4bool createTarget(G4Nucleus &theNucleus)
G4ReactionProductVector * copyOutputToReactionProducts()
virtual void DumpConfiguration(std::ostream &outFile) const
void copyOutputToHadronicResult()
void SetVerboseLevel(G4int verbose)
void throwNonConservationFailure()
G4ReactionProductVector * Propagate(G4KineticTrackVector *theSecondaries, G4V3DNucleus *theNucleus)
virtual ~G4CascadeInterface()
G4bool retryInelasticProton() const
G4DynamicParticle * makeDynamicParticle(const G4InuclElementaryParticle &iep) const
void useCascadeDeexcitation()