Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4StokesVector.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// Geant4 Class header file
27//
28// File name: G4StokesVector
29//
30// Author: Andreas Schaelicke
31//
32// Class Description:
33// Provides Stokesvector representation employed in implementation of
34// polarized processes.
35// - store three components of a stokesvector
36// - distinguish between boson or fermion state (different transformations)
37// - provide unique definition of reference frame (cf. G4PolarizationHelper)
38
39#ifndef G4StokesVector_h
40#define G4StokesVector_h 1
41
42#include "G4ThreeVector.hh"
43#include "G4RotationMatrix.hh"
44
46{
47 public:
49 explicit G4StokesVector(const G4ThreeVector& v);
50 ~G4StokesVector() = default;
51
52 G4bool IsZero() const;
53
54 inline G4double p1() const { return x(); }
55 inline G4double p2() const { return y(); }
56 inline G4double p3() const { return z(); }
57
58 inline G4double Transverse() const { return perp(); }
59
60 inline G4ThreeVector PolSqr() const
61 {
62 return G4ThreeVector(x() * x(), y() * y(), z() * z());
63 }
64 inline G4ThreeVector PolSqrt() const
65 {
66 return G4ThreeVector(std::sqrt(x()), std::sqrt(y()), std::sqrt(z()));
67 }
68 G4ThreeVector PolError(const G4StokesVector& sum2, long n);
69
70 // Ratio of 3-vectors.
72
73 inline void SetPhoton() { fIsPhoton = true; }
74
75 void RotateAz(G4ThreeVector nInteractionFrame,
76 G4ThreeVector particleDirection);
77 void InvRotateAz(G4ThreeVector nInteractionFrame,
78 G4ThreeVector particleDirection);
79 void RotateAz(G4double cosphi, G4double sinphi);
81
82 void DiceUniform();
83 void DiceP1();
84 void DiceP2();
85 void DiceP3();
86
87 void FlipP3();
88
89 // standard vectors:
90 static const G4StokesVector ZERO;
91 static const G4StokesVector P1;
92 static const G4StokesVector P2;
93 static const G4StokesVector P3;
94 static const G4StokesVector M1;
95 static const G4StokesVector M2;
96 static const G4StokesVector M3;
97
98 private:
99 G4bool fIsPhoton;
100};
101
102#endif
CLHEP::Hep3Vector G4ThreeVector
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
double z() const
double x() const
double y() const
double perp() const
G4double p3() const
static const G4StokesVector P3
~G4StokesVector()=default
G4ThreeVector PolSqrt() const
G4double p1() const
static const G4StokesVector M2
G4bool IsZero() const
G4double GetBeta()
G4ThreeVector PolDiv(const G4StokesVector &)
static const G4StokesVector ZERO
void InvRotateAz(G4ThreeVector nInteractionFrame, G4ThreeVector particleDirection)
static const G4StokesVector P2
G4double p2() const
G4double Transverse() const
static const G4StokesVector M3
void RotateAz(G4ThreeVector nInteractionFrame, G4ThreeVector particleDirection)
static const G4StokesVector M1
G4ThreeVector PolError(const G4StokesVector &sum2, long n)
G4ThreeVector PolSqr() const
static const G4StokesVector P1