34#define INCLXX_IN_GEANT4_MODE 1
39#define G4INCLBook_hh 1
53 nAcceptedCollisions = 0;
54 nBlockedCollisions = 0;
58 firstCollisionTime = 0.0;
59 firstCollisionXSec = 0.0;
60 firstCollisionSpectatorPosition = 0.0;
61 firstCollisionSpectatorMomentum = 0.0;
62 firstCollisionIsElastic =
false;
69 nEnergyViolationInteraction = 0;
110 G4int nAcceptedCollisions;
111 G4int nBlockedCollisions;
112 G4int nAcceptedDecays;
113 G4int nBlockedDecays;
117 G4double firstCollisionSpectatorPosition;
118 G4double firstCollisionSpectatorMomentum;
119 G4bool firstCollisionIsElastic;
120 std::map<AvatarType,G4int> nAvatars;
122 G4int nEmittedClusters;
123 G4int nEnergyViolationInteraction;
void decrementCascading()
G4int getAcceptedDecays() const
G4double getFirstCollisionXSec() const
void setFirstCollisionSpectatorMomentum(const G4double x)
void setFirstCollisionXSec(const G4double x)
G4double getFirstCollisionTime() const
void incrementEnergyViolationInteraction()
G4int getCascading() const
G4int getAvatars(AvatarType type) const
void incrementAcceptedCollisions()
G4double getFirstCollisionSpectatorMomentum() const
void setCurrentTime(G4double t)
void setFirstCollisionTime(const G4double t)
G4double getCurrentTime() const
G4int getAcceptedCollisions() const
G4double getFirstCollisionSpectatorPosition() const
G4int getBlockedCollisions() const
void incrementEmittedClusters()
void setFirstCollisionSpectatorPosition(const G4double x)
void incrementBlockedCollisions()
G4bool getFirstCollisionIsElastic() const
G4int getEnergyViolationInteraction() const
void setFirstCollisionIsElastic(const G4bool e)
G4int getBlockedDecays() const
void incrementAcceptedDecays()
void incrementCascading()
G4int getEmittedClusters() const
void incrementBlockedDecays()
void incrementAvatars(AvatarType type)
@ ParticleEntryAvatarType