Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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#include <G4VSceneHandler.hh>
Public Member Functions | |
PseudoSceneForTetVertices (G4PhysicalVolumeModel *pvModel, G4int depth, std::multimap< const G4Material *, std::vector< G4ThreeVector > > &verticesByMaterial, std::map< const G4Material *, NameAndVisAtts > &nameAndVisAttsByMaterial) | |
Public Member Functions inherited from G4PseudoScene | |
G4PseudoScene () | |
virtual | ~G4PseudoScene () |
void | PreAddSolid (const G4Transform3D &objectTransformation, const G4VisAttributes &) |
void | PostAddSolid () |
void | AddSolid (const G4Box &solid) |
void | AddSolid (const G4Cons &solid) |
void | AddSolid (const G4Orb &solid) |
void | AddSolid (const G4Para &solid) |
void | AddSolid (const G4Sphere &solid) |
void | AddSolid (const G4Torus &solid) |
void | AddSolid (const G4Trap &solid) |
void | AddSolid (const G4Trd &solid) |
void | AddSolid (const G4Tubs &solid) |
void | AddSolid (const G4Ellipsoid &solid) |
void | AddSolid (const G4Polycone &solid) |
void | AddSolid (const G4Polyhedra &solid) |
void | AddSolid (const G4TessellatedSolid &solid) |
void | AddSolid (const G4VSolid &solid) |
void | AddCompound (const G4VTrajectory &) |
void | AddCompound (const G4VHit &) |
void | AddCompound (const G4VDigi &) |
void | AddCompound (const G4THitsMap< G4double > &) |
void | AddCompound (const G4THitsMap< G4StatDouble > &) |
void | AddCompound (const G4Mesh &) |
void | BeginPrimitives (const G4Transform3D &) |
void | EndPrimitives () |
void | BeginPrimitives2D (const G4Transform3D &) |
void | EndPrimitives2D () |
void | AddPrimitive (const G4Polyline &) |
void | AddPrimitive (const G4Text &) |
void | AddPrimitive (const G4Circle &) |
void | AddPrimitive (const G4Square &) |
void | AddPrimitive (const G4Polymarker &) |
void | AddPrimitive (const G4Polyhedron &) |
void | AddPrimitive (const G4Plotter &) |
Public Member Functions inherited from G4VGraphicsScene | |
G4VGraphicsScene () | |
virtual | ~G4VGraphicsScene () |
virtual void | PreAddSolid (const G4Transform3D &objectTransformation, const G4VisAttributes &visAttribs)=0 |
virtual void | PostAddSolid ()=0 |
virtual void | AddSolid (const G4Box &)=0 |
virtual void | AddSolid (const G4Cons &)=0 |
virtual void | AddSolid (const G4Orb &)=0 |
virtual void | AddSolid (const G4Para &)=0 |
virtual void | AddSolid (const G4Sphere &)=0 |
virtual void | AddSolid (const G4Torus &)=0 |
virtual void | AddSolid (const G4Trap &)=0 |
virtual void | AddSolid (const G4Trd &)=0 |
virtual void | AddSolid (const G4Tubs &)=0 |
virtual void | AddSolid (const G4Ellipsoid &)=0 |
virtual void | AddSolid (const G4Polycone &)=0 |
virtual void | AddSolid (const G4Polyhedra &)=0 |
virtual void | AddSolid (const G4TessellatedSolid &)=0 |
virtual void | AddSolid (const G4VSolid &)=0 |
virtual void | AddCompound (const G4VTrajectory &)=0 |
virtual void | AddCompound (const G4VHit &)=0 |
virtual void | AddCompound (const G4VDigi &)=0 |
virtual void | AddCompound (const G4THitsMap< G4double > &)=0 |
virtual void | AddCompound (const G4THitsMap< G4StatDouble > &)=0 |
virtual void | AddCompound (const G4Mesh &)=0 |
virtual void | BeginPrimitives (const G4Transform3D &objectTransformation=G4Transform3D())=0 |
virtual void | EndPrimitives ()=0 |
virtual void | BeginPrimitives2D (const G4Transform3D &objectTransformation=G4Transform3D())=0 |
virtual void | EndPrimitives2D ()=0 |
virtual void | AddPrimitive (const G4Polyline &)=0 |
virtual void | AddPrimitive (const G4Text &)=0 |
virtual void | AddPrimitive (const G4Circle &)=0 |
virtual void | AddPrimitive (const G4Square &)=0 |
virtual void | AddPrimitive (const G4Polymarker &)=0 |
virtual void | AddPrimitive (const G4Polyhedron &)=0 |
virtual void | AddPrimitive (const G4Plotter &)=0 |
virtual const G4VisExtent & | GetExtent () const |
Additional Inherited Members | |
virtual void | ProcessVolume (const G4VSolid &) |
Protected Attributes inherited from G4PseudoScene | |
const G4Transform3D * | fpCurrentObjectTransformation |
Definition at line 377 of file G4VSceneHandler.hh.
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inline |
Definition at line 379 of file G4VSceneHandler.hh.