Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4DisplacedSolid.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// G4DisplacedSolid
27//
28// Class description:
29//
30// A displaced solid is a solid that has been shifted from its original
31// frame of reference to a new one. It is meant to be used only for
32// simplifying the implementation of "Boolean solids".
33
34// 28.10.98 V.Grichine - created
35// --------------------------------------------------------------------
36#ifndef G4DISPLACEDSOLID_HH
37#define G4DISPLACEDSOLID_HH
38
39#include "G4VSolid.hh"
40#include "G4RotationMatrix.hh"
41#include "G4ThreeVector.hh"
42#include "G4Transform3D.hh"
43#include "G4AffineTransform.hh"
44
46{
47 public: // with description
48
49 G4DisplacedSolid( const G4String& pName,
50 G4VSolid* pSolid ,
51 G4RotationMatrix* rotMatrix,
52 const G4ThreeVector& transVector ) ;
53
54 G4DisplacedSolid( const G4String& pName,
55 G4VSolid* pSolid ,
56 const G4Transform3D& transform ) ;
57
58 G4DisplacedSolid( const G4String& pName,
59 G4VSolid* pSolid ,
60 const G4AffineTransform directTransform );
61 // For use in instantiating a transient instance from a persistent one.
62
63 virtual ~G4DisplacedSolid() ;
64
65 public: // without description
66
67 // It also has all the methods that a solid requires, eg.
68
69 EInside Inside( const G4ThreeVector& p ) const ;
70
71 void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const;
72
73 G4bool CalculateExtent(const EAxis pAxis,
74 const G4VoxelLimits& pVoxelLimit,
75 const G4AffineTransform& pTransform,
76 G4double& pMin, G4double& pMax) const ;
77
78 G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
79
81 const G4ThreeVector& v ) const ;
82
83 G4double DistanceToIn( const G4ThreeVector& p) const ;
84
86 const G4ThreeVector& v,
87 const G4bool calcNorm=false,
88 G4bool *validNorm=0,
89 G4ThreeVector *n=0 ) const ;
90
91 G4double DistanceToOut( const G4ThreeVector& p ) const ;
92
93
95 const G4int n,
96 const G4VPhysicalVolume* pRep ) ;
97
99
101
102 public: // with description
103
105 G4VSolid* Clone() const;
106
109 // If the Solid is a "G4DisplacedSolid",
110 // return a self pointer else return 0.
111
113
116
119 // Access/Set methods.
120
123
126 // Get/Set the rotation/translation, as applied to the frame of reference.
127
130
133 // Get/Set the rotation/translation, as applied to the object.
134
135 std::ostream& StreamInfo(std::ostream& os) const;
136
137 public: // without description
138
139 G4DisplacedSolid(__void__&);
140 // Fake default constructor for usage restricted to direct object
141 // persistency for clients requiring preallocation of memory for
142 // persistifiable objects.
143
146 // Copy constructor and assignment operator.
147
148 void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
150 G4Polyhedron* GetPolyhedron () const ;
151 // For creating graphical representations (ie for visualisation).
152
153 protected:
154
155 G4VSolid* fPtrSolid = nullptr;
158 mutable G4bool fRebuildPolyhedron = false;
159 mutable G4Polyhedron* fpPolyhedron = nullptr;
160};
161
162#endif
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
G4GeometryType GetEntityType() const
G4Polyhedron * CreatePolyhedron() const
G4RotationMatrix GetObjectRotation() const
G4Polyhedron * fpPolyhedron
void SetTransform(G4AffineTransform &)
virtual ~G4DisplacedSolid()
G4VSolid * Clone() const
G4AffineTransform * fPtrTransform
G4AffineTransform * fDirectTransform
G4VSolid * GetConstituentMovedSolid() const
G4AffineTransform GetTransform() const
G4Polyhedron * GetPolyhedron() const
const G4DisplacedSolid * GetDisplacedSolidPtr() const
void SetObjectRotation(const G4RotationMatrix &)
G4ThreeVector GetPointOnSurface() const
G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const
G4DisplacedSolid & operator=(const G4DisplacedSolid &rhs)
void BoundingLimits(G4ThreeVector &pMin, G4ThreeVector &pMax) const
void DescribeYourselfTo(G4VGraphicsScene &scene) const
void SetDirectTransform(G4AffineTransform &)
G4ThreeVector GetObjectTranslation() const
void ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)
std::ostream & StreamInfo(std::ostream &os) const
void SetFrameRotation(const G4RotationMatrix &)
void SetFrameTranslation(const G4ThreeVector &)
G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const
G4AffineTransform GetDirectTransform() const
EInside Inside(const G4ThreeVector &p) const
G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const
G4RotationMatrix GetFrameRotation() const
void SetObjectTranslation(const G4ThreeVector &)
G4ThreeVector GetFrameTranslation() const
G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const
EAxis
Definition: geomdefs.hh:54
EInside
Definition: geomdefs.hh:67