Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4RayTracerViewer.cc
Go to the documentation of this file.
1//
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25//
26//
27
28#include "G4RayTracerViewer.hh"
29
30#include "G4ios.hh"
31#include <sstream>
32#include <iomanip>
33
34#include "G4SystemOfUnits.hh"
35
36#include "G4VSceneHandler.hh"
37#include "G4Scene.hh"
38#include "G4TheRayTracer.hh"
39#include "G4UImanager.hh"
40
42(G4VSceneHandler& sceneHandler,
43 const G4String& name,
44 G4TheRayTracer* aTracer)
45: G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name)
46, fFileCount(0)
47, theTracer(aTracer)
48{
49 if (!theTracer) {
50 G4cerr << "G4RayTracerViewer::Initialise: No tracer" << G4endl;
51 fViewId = -1; // This flags an error.
52 return;
53 }
54}
55
57
59{
62}
63
65{
66 // Get radius of scene, etc. (See G4OpenGLViewer::SetView().)
67 // Note that this procedure properly takes into account zoom, dolly and pan.
68 const G4Point3D& targetPoint
71 G4double radius = // See G4ViewParameters for following procedure.
73 if(radius<=0.) radius = 1.;
74 const G4double cameraDistance = fVP.GetCameraDistance(radius);
75 const G4Point3D cameraPosition =
76 targetPoint + cameraDistance * fVP.GetViewpointDirection().unit();
77 const G4double nearDistance = fVP.GetNearDistance(cameraDistance,radius);
78 const G4double frontHalfHeight = fVP.GetFrontHalfHeight(nearDistance,radius);
79 const G4double frontHalfAngle = std::atan(frontHalfHeight / nearDistance);
80
81 // Calculate and set ray tracer parameters.
82 theTracer->
83 SetViewSpan(200. * frontHalfAngle / theTracer->GetNColumn());
84 theTracer->SetTargetPosition(targetPoint);
85 theTracer->SetEyePosition(cameraPosition);
87 const G4Vector3D
88 actualLightpointDirection(-fVP.GetActualLightpointDirection());
89 theTracer->SetLightDirection(actualLightpointDirection);
91}
92
93
95
97{
98 // Trap recursive call
99 static G4bool called = false;
100 if (called) return;
101 called = true;
102
103 if (fVP.GetFieldHalfAngle() == 0.) { // Orthogonal (parallel) projection.
104 G4double fieldHalfAngle = perMillion;
105 fVP.SetFieldHalfAngle(fieldHalfAngle);
106 G4cout <<
107 "WARNING: G4RayTracerViewer::DrawView: true orthogonal projection"
108 "\n not yet implemented. Doing a \"long shot\", i.e., a perspective"
109 "\n projection with a half field angle of "
110 << fieldHalfAngle <<
111 " radians."
112 << G4endl;
113 SetView(); // With this fieldHalfAngle
114 ProcessView();
116 }
117 else {
118 ProcessView();
119 }
120 std::ostringstream filename;
121 filename << "g4RayTracer." << fShortName << '_'
122 << std::setw(4) << std::setfill('0') << fFileCount++ << ".jpeg";
123 theTracer->Trace(filename.str());
124
125 // Reset call flag
126 called = false;
127}
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
G4GLOB_DLL std::ostream G4cerr
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout
G4RayTracerViewer(G4VSceneHandler &, const G4String &name, G4TheRayTracer *=0)
G4TheRayTracer * theTracer
virtual ~G4RayTracerViewer()
const G4VisExtent & GetExtent() const
const G4Point3D & GetStandardTargetPoint() const
void SetTargetPosition(const G4ThreeVector &val)
void SetUpVector(const G4ThreeVector &val)
G4int GetNColumn() const
void SetNRow(G4int val)
virtual void Trace(const G4String &fileName)
void SetNColumn(G4int val)
void SetLightDirection(const G4ThreeVector &val)
void SetBackgroundColour(const G4Colour &val)
void SetEyePosition(const G4ThreeVector &val)
G4Scene * GetScene() const
void ProcessView()
Definition: G4VViewer.cc:104
G4VSceneHandler & fSceneHandler
Definition: G4VViewer.hh:215
G4String fShortName
Definition: G4VViewer.hh:218
G4int fViewId
Definition: G4VViewer.hh:216
G4ViewParameters fVP
Definition: G4VViewer.hh:219
G4double GetCameraDistance(G4double radius) const
unsigned int GetWindowSizeHintX() const
G4Vector3D & GetActualLightpointDirection()
const G4Colour & GetBackgroundColour() const
void SetFieldHalfAngle(G4double fieldHalfAngle)
const G4Vector3D & GetViewpointDirection() const
const G4Point3D & GetCurrentTargetPoint() const
G4double GetFieldHalfAngle() const
G4double GetFrontHalfHeight(G4double nearDistance, G4double radius) const
const G4Vector3D & GetUpVector() const
unsigned int GetWindowSizeHintY() const
G4double GetNearDistance(G4double cameraDistance, G4double radius) const
G4double GetExtentRadius() const
Definition: G4VisExtent.cc:75
BasicVector3D< T > unit() const