Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4LogicalCrystalVolume.cc
Go to the documentation of this file.
1//
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24// ********************************************************************
25//
26// Implementation of G4LogicalCrystalVolume
27//
28// 21-04-16, created by E.Bagli
29// --------------------------------------------------------------------
30
32#include "G4ExtendedMaterial.hh"
33#include "G4CrystalExtension.hh"
35
36std::vector<G4LogicalVolume*> G4LogicalCrystalVolume::fLCVvec;
37
38// --------------------------------------------------------------------
39
42 const G4String& name, G4FieldManager* pFieldMgr,
43 G4VSensitiveDetector* pSDetector,
44 G4UserLimits* pULimits, G4bool optimise,
45 G4int h, G4int k, G4int l, G4double rot)
46: G4LogicalVolume(pSolid,pMaterial,name,pFieldMgr,pSDetector,pULimits,optimise)
47{
48 SetMillerOrientation(h, k, l, rot);
49 fLCVvec.push_back(this);
50}
51
52// --------------------------------------------------------------------
53
55{
56 fLCVvec.erase( std::remove(fLCVvec.begin(),fLCVvec.end(), this ),
57 fLCVvec.end() );
58}
59
60// --------------------------------------------------------------------
61
63{
64 return std::find(fLCVvec.begin(), fLCVvec.end(), aLV) != fLCVvec.end();
65}
66
67// --------------------------------------------------------------------
68
70{
71 return dynamic_cast<G4CrystalExtension*>(
72 dynamic_cast<G4ExtendedMaterial*>(GetMaterial() )
73 ->RetrieveExtension("crystal"));
74}
75
76// --------------------------------------------------------------------
77
79{
80 return GetCrystal()->GetUnitCell()->GetBasis(i);
81}
82
83// --------------------------------------------------------------------
84
86 G4int k,
87 G4int l,
88 G4double rot)
89{
90 // Align Miller normal vector (hkl) with +Z axis, and rotation about axis
91
92 if (verboseLevel)
93 {
94 G4cout << "G4LatticePhysical::SetMillerOrientation(" << h << " "
95 << k << " " << l << ", " << rot/CLHEP::deg << " deg)" << G4endl;
96 }
97
98 hMiller = h;
99 kMiller = k;
100 lMiller = l;
101 fRot = rot;
102
103 G4ThreeVector norm = (h*GetBasis(0)+k*GetBasis(1)+l*GetBasis(2)).unit();
104
105 if (verboseLevel>1) G4cout << " norm = " << norm << G4endl;
106
107 // Aligns geometry +Z axis with lattice (hkl) normal
109 fOrient.rotateZ(rot).rotateY(norm.theta()).rotateZ(norm.phi());
110 fInverse = fOrient.inverse();
111
112 if (verboseLevel>1) G4cout << " fOrient = " << fOrient << G4endl;
113
114 // FIXME: Is this equivalent to (phi,theta,rot) Euler angles???
115}
116
117// --------------------------------------------------------------------
118
119// Rotate input vector between lattice and solid orientations
120
121const G4ThreeVector&
123{
124 return dir.transform(fOrient);
125}
126
127const G4ThreeVector&
129{
130 return dir.transform(fInverse);
131}
132
133// --------------------------------------------------------------------
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout
double phi() const
double theta() const
Hep3Vector & transform(const HepRotation &)
Definition: ThreeVectorR.cc:20
HepRotation inverse() const
static DLL_API const HepRotation IDENTITY
Definition: Rotation.h:366
HepRotation & rotateZ(double delta)
Definition: Rotation.cc:87
HepRotation & rotateY(double delta)
Definition: Rotation.cc:74
G4CrystalUnitCell * GetUnitCell() const
const G4ThreeVector & GetBasis(G4int idx) const
G4LogicalCrystalVolume(G4VSolid *pSolid, G4ExtendedMaterial *pMaterial, const G4String &name, G4FieldManager *pFieldMgr=nullptr, G4VSensitiveDetector *pSDetector=nullptr, G4UserLimits *pULimits=nullptr, G4bool optimise=true, G4int h=0, G4int k=0, G4int l=0, G4double rot=0.0)
const G4ThreeVector & RotateToSolid(G4ThreeVector &dir) const
static G4bool IsLattice(G4LogicalVolume *aLV)
const G4ThreeVector & GetBasis(G4int i) const
const G4ThreeVector & RotateToLattice(G4ThreeVector &dir) const
const G4CrystalExtension * GetCrystal() const
void SetMillerOrientation(G4int h, G4int k, G4int l, G4double rot=0.0)
G4Material * GetMaterial() const