Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4TwistTubsSide.cc
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1//
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24// ********************************************************************
25//
26// G4TwistTubsSide implementation
27//
28// 01-Aug-2002 - Kotoyo Hoshina ([email protected]), created.
29// 13-Nov-2003 - O.Link ([email protected]), Integration in Geant4
30// from original version in Jupiter-2.5.02 application.
31// --------------------------------------------------------------------
32
33#include "G4TwistTubsSide.hh"
34
35//=====================================================================
36//* constructors ------------------------------------------------------
37
39 const G4RotationMatrix& rot,
40 const G4ThreeVector& tlate,
41 G4int handedness,
42 const G4double kappa,
43 const EAxis axis0,
44 const EAxis axis1,
45 G4double axis0min,
46 G4double axis1min,
47 G4double axis0max,
48 G4double axis1max)
49 : G4VTwistSurface(name, rot, tlate, handedness, axis0, axis1,
50 axis0min, axis1min, axis0max, axis1max),
51 fKappa(kappa)
52{
53 if (axis0 == kZAxis && axis1 == kXAxis)
54 {
55 G4Exception("G4TwistTubsSide::G4TwistTubsSide()", "GeomSolids0002",
56 FatalErrorInArgument, "Should swap axis0 and axis1!");
57 }
58 fIsValidNorm = false;
59 SetCorners();
60 SetBoundaries();
61}
62
64 G4double EndInnerRadius[2],
65 G4double EndOuterRadius[2],
66 G4double DPhi,
67 G4double EndPhi[2],
68 G4double EndZ[2],
69 G4double InnerRadius,
70 G4double OuterRadius,
71 G4double Kappa,
72 G4int handedness)
73 : G4VTwistSurface(name)
74{
75 fHandedness = handedness; // +z = +ve, -z = -ve
76 fAxis[0] = kXAxis; // in local coordinate system
77 fAxis[1] = kZAxis;
78 fAxisMin[0] = InnerRadius; // Inner-hype radius at z=0
79 fAxisMax[0] = OuterRadius; // Outer-hype radius at z=0
80 fAxisMin[1] = EndZ[0];
81 fAxisMax[1] = EndZ[1];
82
83 fKappa = Kappa;
85 ? -0.5*DPhi
86 : 0.5*DPhi );
87 fTrans.set(0, 0, 0);
88 fIsValidNorm = false;
89
90 SetCorners( EndInnerRadius, EndOuterRadius, EndPhi, EndZ) ;
91 SetBoundaries();
92}
93
94//=====================================================================
95//* Fake default constructor ------------------------------------------
96
98 : G4VTwistSurface(a), fKappa(0.)
99{
100}
101
102
103//=====================================================================
104//* destructor --------------------------------------------------------
105
107{
108}
109
110//=====================================================================
111//* GetNormal ---------------------------------------------------------
112
114 G4bool isGlobal)
115{
116 // GetNormal returns a normal vector at a surface (or very close
117 // to surface) point at tmpxx.
118 // If isGlobal=true, it returns the normal in global coordinate.
119 //
120 G4ThreeVector xx;
121 if (isGlobal)
122 {
123 xx = ComputeLocalPoint(tmpxx);
124 if ((xx - fCurrentNormal.p).mag() < 0.5 * kCarTolerance)
125 {
127 }
128 }
129 else
130 {
131 xx = tmpxx;
132 if (xx == fCurrentNormal.p)
133 {
134 return fCurrentNormal.normal;
135 }
136 }
137
138 G4ThreeVector er(1, fKappa * xx.z(), 0);
139 G4ThreeVector ez(0, fKappa * xx.x(), 1);
140 G4ThreeVector normal = fHandedness*(er.cross(ez));
141
142 if (isGlobal)
143 {
145 }
146 else
147 {
148 fCurrentNormal.normal = normal.unit();
149 }
150 return fCurrentNormal.normal;
151}
152
153//=====================================================================
154//* DistanceToSurface -------------------------------------------------
155
157 const G4ThreeVector& gv,
158 G4ThreeVector gxx[],
159 G4double distance[],
160 G4int areacode[],
161 G4bool isvalid[],
162 EValidate validate)
163{
164 // Coordinate system:
165 //
166 // The coordinate system is so chosen that the intersection of
167 // the twisted surface with the z=0 plane coincides with the
168 // x-axis.
169 // Rotation matrix from this coordinate system (local system)
170 // to global system is saved in fRot field.
171 // So the (global) particle position and (global) velocity vectors,
172 // p and v, should be rotated fRot.inverse() in order to convert
173 // to local vectors.
174 //
175 // Equation of a twisted surface:
176 //
177 // x(rho(z=0), z) = rho(z=0)
178 // y(rho(z=0), z) = rho(z=0)*K*z
179 // z(rho(z=0), z) = z
180 // with
181 // K = std::tan(fPhiTwist/2)/fZHalfLen
182 //
183 // Equation of a line:
184 //
185 // gxx = p + t*v
186 // with
187 // p = fRot.inverse()*gp
188 // v = fRot.inverse()*gv
189 //
190 // Solution for intersection:
191 //
192 // Required time for crossing is given by solving the
193 // following quadratic equation:
194 //
195 // a*t^2 + b*t + c = 0
196 //
197 // where
198 //
199 // a = K*v_x*v_z
200 // b = K*(v_x*p_z + v_z*p_x) - v_y
201 // c = K*p_x*p_z - p_y
202 //
203 // Out of the possible two solutions you must choose
204 // the one that gives a positive rho(z=0).
205 //
206 //
207
208 fCurStatWithV.ResetfDone(validate, &gp, &gv);
209
210 if (fCurStatWithV.IsDone())
211 {
212 for (G4int i=0; i<fCurStatWithV.GetNXX(); ++i)
213 {
214 gxx[i] = fCurStatWithV.GetXX(i);
215 distance[i] = fCurStatWithV.GetDistance(i);
216 areacode[i] = fCurStatWithV.GetAreacode(i);
217 isvalid[i] = fCurStatWithV.IsValid(i);
218 }
219 return fCurStatWithV.GetNXX();
220 }
221 else // initialize
222 {
223 for (auto i=0; i<2; ++i)
224 {
225 distance[i] = kInfinity;
226 areacode[i] = sOutside;
227 isvalid[i] = false;
228 gxx[i].set(kInfinity, kInfinity, kInfinity);
229 }
230 }
231
234 G4ThreeVector xx[2];
235
236 //
237 // special case!
238 // p is origin or
239 //
240
241 G4double absvz = std::fabs(v.z());
242
243 if ((absvz<DBL_MIN) && (std::fabs(p.x() * v.y() - p.y() * v.x())<DBL_MIN))
244 {
245 // no intersection
246
247 isvalid[0] = false;
248 fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
249 isvalid[0], 0, validate, &gp, &gv);
250 return 0;
251 }
252
253 //
254 // special case end
255 //
256
257 G4double a = fKappa * v.x() * v.z();
258 G4double b = fKappa * (v.x() * p.z() + v.z() * p.x()) - v.y();
259 G4double c = fKappa * p.x() * p.z() - p.y();
260 G4double D = b * b - 4 * a * c; // discriminant
261 G4int vout = 0;
262
263 if (std::fabs(a) < DBL_MIN)
264 {
265 if (std::fabs(b) > DBL_MIN)
266 {
267 // single solution
268
269 distance[0] = - c / b;
270 xx[0] = p + distance[0]*v;
271 gxx[0] = ComputeGlobalPoint(xx[0]);
272
273 if (validate == kValidateWithTol)
274 {
275 areacode[0] = GetAreaCode(xx[0]);
276 if (!IsOutside(areacode[0]))
277 {
278 if (distance[0] >= 0) isvalid[0] = true;
279 }
280 }
281 else if (validate == kValidateWithoutTol)
282 {
283 areacode[0] = GetAreaCode(xx[0], false);
284 if (IsInside(areacode[0]))
285 {
286 if (distance[0] >= 0) isvalid[0] = true;
287 }
288 }
289 else // kDontValidate
290 {
291 // we must omit x(rho,z) = rho(z=0) < 0
292 if (xx[0].x() > 0)
293 {
294 areacode[0] = sInside;
295 if (distance[0] >= 0) isvalid[0] = true;
296 }
297 else
298 {
299 distance[0] = kInfinity;
300 fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0],
301 areacode[0], isvalid[0],
302 0, validate, &gp, &gv);
303 return vout;
304 }
305 }
306
307 fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
308 isvalid[0], 1, validate, &gp, &gv);
309 vout = 1;
310 }
311 else
312 {
313 // if a=b=0 , v.y=0 and (v.x=0 && p.x=0) or (v.z=0 && p.z=0) .
314 // if v.x=0 && p.x=0, no intersection unless p is on z-axis
315 // (in that case, v is paralell to surface).
316 // if v.z=0 && p.z=0, no intersection unless p is on x-axis
317 // (in that case, v is paralell to surface).
318 // return distance = infinity.
319
320 fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
321 isvalid[0], 0, validate, &gp, &gv);
322 }
323 }
324 else if (D > DBL_MIN)
325 {
326 // double solutions
327
328 D = std::sqrt(D);
329 G4double factor = 0.5/a;
330 G4double tmpdist[2] = {kInfinity, kInfinity};
331 G4ThreeVector tmpxx[2];
332 G4int tmpareacode[2] = {sOutside, sOutside};
333 G4bool tmpisvalid[2] = {false, false};
334
335 for (auto i=0; i<2; ++i)
336 {
337 G4double bminusD = - b - D;
338
339 // protection against round off error
340 //G4double protection = 1.0e-6;
341 G4double protection = 0;
342 if ( b * D < 0 && std::fabs(bminusD / D) < protection )
343 {
344 G4double acovbb = (a*c)/(b*b);
345 tmpdist[i] = - c/b * ( 1 - acovbb * (1 + 2*acovbb));
346 }
347 else
348 {
349 tmpdist[i] = factor * bminusD;
350 }
351
352 D = -D;
353 tmpxx[i] = p + tmpdist[i]*v;
354
355 if (validate == kValidateWithTol)
356 {
357 tmpareacode[i] = GetAreaCode(tmpxx[i]);
358 if (!IsOutside(tmpareacode[i]))
359 {
360 if (tmpdist[i] >= 0) tmpisvalid[i] = true;
361 continue;
362 }
363 }
364 else if (validate == kValidateWithoutTol)
365 {
366 tmpareacode[i] = GetAreaCode(tmpxx[i], false);
367 if (IsInside(tmpareacode[i]))
368 {
369 if (tmpdist[i] >= 0) tmpisvalid[i] = true;
370 continue;
371 }
372 }
373 else // kDontValidate
374 {
375 // we must choose x(rho,z) = rho(z=0) > 0
376 if (tmpxx[i].x() > 0)
377 {
378 tmpareacode[i] = sInside;
379 if (tmpdist[i] >= 0) tmpisvalid[i] = true;
380 continue;
381 } else {
382 tmpdist[i] = kInfinity;
383 continue;
384 }
385 }
386 }
387
388 if (tmpdist[0] <= tmpdist[1])
389 {
390 distance[0] = tmpdist[0];
391 distance[1] = tmpdist[1];
392 xx[0] = tmpxx[0];
393 xx[1] = tmpxx[1];
394 gxx[0] = ComputeGlobalPoint(tmpxx[0]);
395 gxx[1] = ComputeGlobalPoint(tmpxx[1]);
396 areacode[0] = tmpareacode[0];
397 areacode[1] = tmpareacode[1];
398 isvalid[0] = tmpisvalid[0];
399 isvalid[1] = tmpisvalid[1];
400 }
401 else
402 {
403 distance[0] = tmpdist[1];
404 distance[1] = tmpdist[0];
405 xx[0] = tmpxx[1];
406 xx[1] = tmpxx[0];
407 gxx[0] = ComputeGlobalPoint(tmpxx[1]);
408 gxx[1] = ComputeGlobalPoint(tmpxx[0]);
409 areacode[0] = tmpareacode[1];
410 areacode[1] = tmpareacode[0];
411 isvalid[0] = tmpisvalid[1];
412 isvalid[1] = tmpisvalid[0];
413 }
414
415 fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
416 isvalid[0], 2, validate, &gp, &gv);
417 fCurStatWithV.SetCurrentStatus(1, gxx[1], distance[1], areacode[1],
418 isvalid[1], 2, validate, &gp, &gv);
419
420 // protection against roundoff error
421
422 for (G4int k=0; k<2; ++k)
423 {
424 if (!isvalid[k]) continue;
425
426 G4ThreeVector xxonsurface(xx[k].x(), fKappa * std::fabs(xx[k].x())
427 * xx[k].z() , xx[k].z());
428 G4double deltaY = (xx[k] - xxonsurface).mag();
429
430 if ( deltaY > 0.5*kCarTolerance )
431 {
432 G4int maxcount = 10;
433 G4int l;
434 G4double lastdeltaY = deltaY;
435 for (l=0; l<maxcount; ++l)
436 {
437 G4ThreeVector surfacenormal = GetNormal(xxonsurface);
438 distance[k] = DistanceToPlaneWithV(p, v, xxonsurface,
439 surfacenormal, xx[k]);
440 deltaY = (xx[k] - xxonsurface).mag();
441 if (deltaY > lastdeltaY) { } // ???
442 gxx[k] = ComputeGlobalPoint(xx[k]);
443
444 if (deltaY <= 0.5*kCarTolerance) break;
445 xxonsurface.set(xx[k].x(),
446 fKappa * std::fabs(xx[k].x()) * xx[k].z(),
447 xx[k].z());
448 }
449 if (l == maxcount)
450 {
451 std::ostringstream message;
452 message << "Exceeded maxloop count!" << G4endl
453 << " maxloop count " << maxcount;
454 G4Exception("G4TwistTubsFlatSide::DistanceToSurface(p,v)",
455 "GeomSolids0003", FatalException, message);
456 }
457 }
458 }
459 vout = 2;
460 }
461 else
462 {
463 // if D<0, no solution
464 // if D=0, just grazing the surfaces, return kInfinity
465
466 fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
467 isvalid[0], 0, validate, &gp, &gv);
468 }
469
470 return vout;
471}
472
473//=====================================================================
474//* DistanceToSurface -------------------------------------------------
475
477 G4ThreeVector gxx[],
478 G4double distance[],
479 G4int areacode[])
480{
482 if (fCurStat.IsDone())
483 {
484 for (G4int i=0; i<fCurStat.GetNXX(); ++i)
485 {
486 gxx[i] = fCurStat.GetXX(i);
487 distance[i] = fCurStat.GetDistance(i);
488 areacode[i] = fCurStat.GetAreacode(i);
489 }
490 return fCurStat.GetNXX();
491 }
492 else // initialize
493 {
494 for (auto i=0; i<2; ++i)
495 {
496 distance[i] = kInfinity;
497 areacode[i] = sOutside;
498 gxx[i].set(kInfinity, kInfinity, kInfinity);
499 }
500 }
501
502 const G4double halftol = 0.5 * kCarTolerance;
503
505 G4ThreeVector xx;
506 G4int parity = (fKappa >= 0 ? 1 : -1);
507
508 //
509 // special case!
510 // If p is on surface, or
511 // p is on z-axis,
512 // return here immediatery.
513 //
514
515 G4ThreeVector lastgxx[2];
516 for (auto i=0; i<2; ++i)
517 {
518 lastgxx[i] = fCurStatWithV.GetXX(i);
519 }
520
521 if ((gp - lastgxx[0]).mag() < halftol
522 || (gp - lastgxx[1]).mag() < halftol)
523 {
524 // last winner, or last poststep point is on the surface.
525 xx = p;
526 distance[0] = 0;
527 gxx[0] = gp;
528
529 G4bool isvalid = true;
530 fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
531 isvalid, 1, kDontValidate, &gp);
532 return 1;
533 }
534
535 if (p.getRho() == 0)
536 {
537 // p is on z-axis. Namely, p is on twisted surface (invalid area).
538 // We must return here, however, returning distance to x-minimum
539 // boundary is better than return 0-distance.
540 //
541 G4bool isvalid = true;
542 if (fAxis[0] == kXAxis && fAxis[1] == kZAxis)
543 {
544 distance[0] = DistanceToBoundary(sAxis0 & sAxisMin, xx, p);
545 areacode[0] = sInside;
546 }
547 else
548 {
549 distance[0] = 0;
550 xx.set(0., 0., 0.);
551 }
552 gxx[0] = ComputeGlobalPoint(xx);
553 fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
554 isvalid, 0, kDontValidate, &gp);
555 return 1;
556 }
557
558 //
559 // special case end
560 //
561
562 // set corner points of quadrangle try area ...
563
564 G4ThreeVector A; // foot of normal from p to boundary of sAxis0 & sAxisMin
565 G4ThreeVector C; // foot of normal from p to boundary of sAxis0 & sAxisMax
566 G4ThreeVector B; // point on boundary sAxis0 & sAxisMax at z = A.z()
567 G4ThreeVector D; // point on boundary sAxis0 & sAxisMin at z = C.z()
568
569 // G4double distToA; // distance from p to A
571 // G4double distToC; // distance from p to C
573
574 // is p.z between a.z and c.z?
575 // p.z must be bracketed a.z and c.z.
576 if (A.z() > C.z())
577 {
578 if (p.z() > A.z())
579 {
581 }
582 else if (p.z() < C.z())
583 {
585 }
586 }
587 else
588 {
589 if (p.z() > C.z())
590 {
592 }
593 else if (p.z() < A.z())
594 {
596 }
597 }
598
599 G4ThreeVector d[2]; // direction vectors of boundary
600 G4ThreeVector x0[2]; // foot of normal from line to p
601 G4int btype[2]; // boundary type
602
603 for (auto i=0; i<2; ++i)
604 {
605 if (i == 0)
606 {
607 GetBoundaryParameters((sAxis0 & sAxisMax), d[i], x0[i], btype[i]);
608 B = x0[i] + ((A.z() - x0[i].z()) / d[i].z()) * d[i];
609 // x0 + t*d , d is direction unit vector.
610 }
611 else
612 {
613 GetBoundaryParameters((sAxis0 & sAxisMin), d[i], x0[i], btype[i]);
614 D = x0[i] + ((C.z() - x0[i].z()) / d[i].z()) * d[i];
615 }
616 }
617
618 // In order to set correct diagonal, swap A and D, C and B if needed.
619 G4ThreeVector pt(p.x(), p.y(), 0.);
620 G4double rc = std::fabs(p.x());
621 G4ThreeVector surfacevector(rc, rc * fKappa * p.z(), 0.);
622 G4int pside = AmIOnLeftSide(pt, surfacevector);
623 G4double test = (A.z() - C.z()) * parity * pside;
624
625 if (test == 0)
626 {
627 if (pside == 0)
628 {
629 // p is on surface.
630 xx = p;
631 distance[0] = 0;
632 gxx[0] = gp;
633
634 G4bool isvalid = true;
635 fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
636 isvalid, 1, kDontValidate, &gp);
637 return 1;
638 }
639 else
640 {
641 // A.z = C.z(). return distance to line.
642 d[0] = C - A;
643 distance[0] = DistanceToLine(p, A, d[0], xx);
644 areacode[0] = sInside;
645 gxx[0] = ComputeGlobalPoint(xx);
646 G4bool isvalid = true;
647 fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
648 isvalid, 1, kDontValidate, &gp);
649 return 1;
650 }
651 }
652 else if (test < 0) // wrong diagonal. vector AC is crossing the surface!
653 { // swap A and D, C and B
654 G4ThreeVector tmp;
655 tmp = A;
656 A = D;
657 D = tmp;
658 tmp = C;
659 C = B;
660 B = tmp;
661
662 }
663 else // correct diagonal. nothing to do.
664 {
665 }
666
667 // Now, we chose correct diagonal.
668 // First try. divide quadrangle into double triangle by diagonal and
669 // calculate distance to both surfaces.
670
671 G4ThreeVector xxacb; // foot of normal from plane ACB to p
672 G4ThreeVector nacb; // normal of plane ACD
673 G4ThreeVector xxcad; // foot of normal from plane CAD to p
674 G4ThreeVector ncad; // normal of plane CAD
675 G4ThreeVector AB(A.x(), A.y(), 0);
676 G4ThreeVector DC(C.x(), C.y(), 0);
677
678 G4double distToACB = G4VTwistSurface::DistanceToPlane(p, A, C-A, AB,
679 xxacb, nacb) * parity;
680 G4double distToCAD = G4VTwistSurface::DistanceToPlane(p, C, C-A, DC,
681 xxcad, ncad) * parity;
682 // if calculated distance = 0, return
683
684 if (std::fabs(distToACB) <= halftol || std::fabs(distToCAD) <= halftol)
685 {
686 xx = (std::fabs(distToACB) < std::fabs(distToCAD) ? xxacb : xxcad);
687 areacode[0] = sInside;
688 gxx[0] = ComputeGlobalPoint(xx);
689 distance[0] = 0;
690 G4bool isvalid = true;
691 fCurStat.SetCurrentStatus(0, gxx[0], distance[0] , areacode[0],
692 isvalid, 1, kDontValidate, &gp);
693 return 1;
694 }
695
696 if (distToACB * distToCAD > 0 && distToACB < 0)
697 {
698 // both distToACB and distToCAD are negative.
699 // divide quadrangle into double triangle by diagonal
700 G4ThreeVector normal;
701 distance[0] = DistanceToPlane(p, A, B, C, D, parity, xx, normal);
702 }
703 else
704 {
705 if (distToACB * distToCAD > 0)
706 {
707 // both distToACB and distToCAD are positive.
708 // Take smaller one.
709 if (distToACB <= distToCAD)
710 {
711 distance[0] = distToACB;
712 xx = xxacb;
713 }
714 else
715 {
716 distance[0] = distToCAD;
717 xx = xxcad;
718 }
719 }
720 else
721 {
722 // distToACB * distToCAD is negative.
723 // take positive one
724 if (distToACB > 0)
725 {
726 distance[0] = distToACB;
727 xx = xxacb;
728 }
729 else
730 {
731 distance[0] = distToCAD;
732 xx = xxcad;
733 }
734 }
735 }
736 areacode[0] = sInside;
737 gxx[0] = ComputeGlobalPoint(xx);
738 G4bool isvalid = true;
739 fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
740 isvalid, 1, kDontValidate, &gp);
741 return 1;
742}
743
744//=====================================================================
745//* DistanceToPlane ---------------------------------------------------
746
747G4double G4TwistTubsSide::DistanceToPlane(const G4ThreeVector& p,
748 const G4ThreeVector& A,
749 const G4ThreeVector& B,
750 const G4ThreeVector& C,
751 const G4ThreeVector& D,
752 const G4int parity,
753 G4ThreeVector& xx,
754 G4ThreeVector& n)
755{
756 const G4double halftol = 0.5 * kCarTolerance;
757
758 G4ThreeVector M = 0.5*(A + B);
759 G4ThreeVector N = 0.5*(C + D);
760 G4ThreeVector xxanm; // foot of normal from p to plane ANM
761 G4ThreeVector nanm; // normal of plane ANM
762 G4ThreeVector xxcmn; // foot of normal from p to plane CMN
763 G4ThreeVector ncmn; // normal of plane CMN
764
765 G4double distToanm = G4VTwistSurface::DistanceToPlane(p, A, (N - A), (M - A),
766 xxanm, nanm) * parity;
767 G4double distTocmn = G4VTwistSurface::DistanceToPlane(p, C, (M - C), (N - C),
768 xxcmn, ncmn) * parity;
769#ifdef G4SPECSDEBUG
770 // if p is behind of both surfaces, abort.
771 if (distToanm * distTocmn > 0 && distToanm < 0)
772 {
773 G4Exception("G4TwistTubsSide::DistanceToPlane()",
774 "GeomSolids0003", FatalException,
775 "Point p is behind the surfaces.");
776 }
777#endif
778 // if p is on surface, return 0.
779 if (std::fabs(distToanm) <= halftol)
780 {
781 xx = xxanm;
782 n = nanm * parity;
783 return 0;
784 }
785 else if (std::fabs(distTocmn) <= halftol)
786 {
787 xx = xxcmn;
788 n = ncmn * parity;
789 return 0;
790 }
791
792 if (distToanm <= distTocmn)
793 {
794 if (distToanm > 0)
795 {
796 // both distanses are positive. take smaller one.
797 xx = xxanm;
798 n = nanm * parity;
799 return distToanm;
800 }
801 else
802 {
803 // take -ve distance and call the function recursively.
804 return DistanceToPlane(p, A, M, N, D, parity, xx, n);
805 }
806 }
807 else
808 {
809 if (distTocmn > 0)
810 {
811 // both distanses are positive. take smaller one.
812 xx = xxcmn;
813 n = ncmn * parity;
814 return distTocmn;
815 }
816 else
817 {
818 // take -ve distance and call the function recursively.
819 return DistanceToPlane(p, C, N, M, B, parity, xx, n);
820 }
821 }
822}
823
824//=====================================================================
825//* GetAreaCode -------------------------------------------------------
826
827G4int G4TwistTubsSide::GetAreaCode(const G4ThreeVector& xx,
828 G4bool withTol)
829{
830 // We must use the function in local coordinate system.
831 // See the description of DistanceToSurface(p,v).
832
833 const G4double ctol = 0.5 * kCarTolerance;
834 G4int areacode = sInside;
835
836 if (fAxis[0] == kXAxis && fAxis[1] == kZAxis)
837 {
838 G4int xaxis = 0;
839 G4int zaxis = 1;
840
841 if (withTol)
842 {
843 G4bool isoutside = false;
844
845 // test boundary of xaxis
846
847 if (xx.x() < fAxisMin[xaxis] + ctol)
848 {
849 areacode |= (sAxis0 & (sAxisX | sAxisMin)) | sBoundary;
850 if (xx.x() <= fAxisMin[xaxis] - ctol) isoutside = true;
851
852 }
853 else if (xx.x() > fAxisMax[xaxis] - ctol)
854 {
855 areacode |= (sAxis0 & (sAxisX | sAxisMax)) | sBoundary;
856 if (xx.x() >= fAxisMax[xaxis] + ctol) isoutside = true;
857 }
858
859 // test boundary of z-axis
860
861 if (xx.z() < fAxisMin[zaxis] + ctol)
862 {
863 areacode |= (sAxis1 & (sAxisZ | sAxisMin));
864
865 if (areacode & sBoundary) areacode |= sCorner; // xx is on corner
866 else areacode |= sBoundary;
867 if (xx.z() <= fAxisMin[zaxis] - ctol) isoutside = true;
868
869 }
870 else if (xx.z() > fAxisMax[zaxis] - ctol)
871 {
872 areacode |= (sAxis1 & (sAxisZ | sAxisMax));
873
874 if (areacode & sBoundary) areacode |= sCorner; // xx is on corner
875 else areacode |= sBoundary;
876 if (xx.z() >= fAxisMax[zaxis] + ctol) isoutside = true;
877 }
878
879 // if isoutside = true, clear inside bit.
880 // if not on boundary, add axis information.
881
882 if (isoutside)
883 {
884 G4int tmpareacode = areacode & (~sInside);
885 areacode = tmpareacode;
886 }
887 else if ((areacode & sBoundary) != sBoundary)
888 {
889 areacode |= (sAxis0 & sAxisX) | (sAxis1 & sAxisZ);
890 }
891 }
892 else
893 {
894 // boundary of x-axis
895
896 if (xx.x() < fAxisMin[xaxis] )
897 {
898 areacode |= (sAxis0 & (sAxisX | sAxisMin)) | sBoundary;
899 }
900 else if (xx.x() > fAxisMax[xaxis])
901 {
902 areacode |= (sAxis0 & (sAxisX | sAxisMax)) | sBoundary;
903 }
904
905 // boundary of z-axis
906
907 if (xx.z() < fAxisMin[zaxis])
908 {
909 areacode |= (sAxis1 & (sAxisZ | sAxisMin));
910 if (areacode & sBoundary) areacode |= sCorner; // xx is oncorner
911 else areacode |= sBoundary;
912
913 }
914 else if (xx.z() > fAxisMax[zaxis])
915 {
916 areacode |= (sAxis1 & (sAxisZ | sAxisMax)) ;
917 if (areacode & sBoundary) areacode |= sCorner; // xx is on corner
918 else areacode |= sBoundary;
919 }
920
921 if ((areacode & sBoundary) != sBoundary)
922 {
923 areacode |= (sAxis0 & sAxisX) | (sAxis1 & sAxisZ);
924 }
925 }
926 return areacode;
927 }
928 else
929 {
930 G4Exception("G4TwistTubsSide::GetAreaCode()",
931 "GeomSolids0001", FatalException,
932 "Feature NOT implemented !");
933 }
934 return areacode;
935}
936
937//=====================================================================
938//* SetCorners( arglist ) -------------------------------------------------
939
940void G4TwistTubsSide::SetCorners( G4double endInnerRad[2],
941 G4double endOuterRad[2],
942 G4double endPhi[2],
943 G4double endZ[2] )
944{
945 // Set Corner points in local coodinate.
946
947 if (fAxis[0] == kXAxis && fAxis[1] == kZAxis)
948 {
949 G4int zmin = 0 ; // at -ve z
950 G4int zmax = 1 ; // at +ve z
951
952 G4double x, y, z;
953
954 // corner of Axis0min and Axis1min
955 x = endInnerRad[zmin]*std::cos(endPhi[zmin]);
956 y = endInnerRad[zmin]*std::sin(endPhi[zmin]);
957 z = endZ[zmin];
958 SetCorner(sC0Min1Min, x, y, z);
959
960 // corner of Axis0max and Axis1min
961 x = endOuterRad[zmin]*std::cos(endPhi[zmin]);
962 y = endOuterRad[zmin]*std::sin(endPhi[zmin]);
963 z = endZ[zmin];
964 SetCorner(sC0Max1Min, x, y, z);
965
966 // corner of Axis0max and Axis1max
967 x = endOuterRad[zmax]*std::cos(endPhi[zmax]);
968 y = endOuterRad[zmax]*std::sin(endPhi[zmax]);
969 z = endZ[zmax];
970 SetCorner(sC0Max1Max, x, y, z);
971
972 // corner of Axis0min and Axis1max
973 x = endInnerRad[zmax]*std::cos(endPhi[zmax]);
974 y = endInnerRad[zmax]*std::sin(endPhi[zmax]);
975 z = endZ[zmax];
976 SetCorner(sC0Min1Max, x, y, z);
977
978 }
979 else
980 {
981 std::ostringstream message;
982 message << "Feature NOT implemented !" << G4endl
983 << " fAxis[0] = " << fAxis[0] << G4endl
984 << " fAxis[1] = " << fAxis[1];
985 G4Exception("G4TwistTubsSide::SetCorners()",
986 "GeomSolids0001", FatalException, message);
987 }
988}
989
990//=====================================================================
991//* SetCorners() ------------------------------------------------------
992
993void G4TwistTubsSide::SetCorners()
994{
995 G4Exception("G4TwistTubsSide::SetCorners()",
996 "GeomSolids0001", FatalException,
997 "Method NOT implemented !");
998}
999
1000//=====================================================================
1001//* SetBoundaries() ---------------------------------------------------
1002
1003void G4TwistTubsSide::SetBoundaries()
1004{
1005 // Set direction-unit vector of boundary-lines in local coodinate.
1006 //
1007 G4ThreeVector direction;
1008
1009 if (fAxis[0] == kXAxis && fAxis[1] == kZAxis)
1010 {
1011 // sAxis0 & sAxisMin
1012 direction = GetCorner(sC0Min1Max) - GetCorner(sC0Min1Min);
1013 direction = direction.unit();
1014 SetBoundary(sAxis0 & (sAxisX | sAxisMin), direction,
1016
1017 // sAxis0 & sAxisMax
1018 direction = GetCorner(sC0Max1Max) - GetCorner(sC0Max1Min);
1019 direction = direction.unit();
1020 SetBoundary(sAxis0 & (sAxisX | sAxisMax), direction,
1022
1023 // sAxis1 & sAxisMin
1024 direction = GetCorner(sC0Max1Min) - GetCorner(sC0Min1Min);
1025 direction = direction.unit();
1026 SetBoundary(sAxis1 & (sAxisZ | sAxisMin), direction,
1028
1029 // sAxis1 & sAxisMax
1030 direction = GetCorner(sC0Max1Max) - GetCorner(sC0Min1Max);
1031 direction = direction.unit();
1032 SetBoundary(sAxis1 & (sAxisZ | sAxisMax), direction,
1034
1035 }
1036 else
1037 {
1038 std::ostringstream message;
1039 message << "Feature NOT implemented !" << G4endl
1040 << " fAxis[0] = " << fAxis[0] << G4endl
1041 << " fAxis[1] = " << fAxis[1];
1042 G4Exception("G4TwistTubsSide::SetCorners()",
1043 "GeomSolids0001", FatalException, message);
1044 }
1045}
1046
1047//=====================================================================
1048//* GetFacets() -------------------------------------------------------
1049
1051 G4int faces[][4], G4int iside )
1052{
1053 G4double z ; // the two parameters for the surface equation
1054 G4double x,xmin,xmax ;
1055
1056 G4ThreeVector p ; // a point on the surface, given by (z,u)
1057
1058 G4int nnode ;
1059 G4int nface ;
1060
1061 // calculate the (n-1)*(k-1) vertices
1062
1063 for ( G4int i = 0 ; i<n ; ++i )
1064 {
1065 z = fAxisMin[1] + i*(fAxisMax[1]-fAxisMin[1])/(n-1) ;
1066
1067 for ( G4int j = 0 ; j<k ; ++j )
1068 {
1069 nnode = GetNode(i,j,k,n,iside) ;
1070
1071 xmin = GetBoundaryMin(z) ;
1072 xmax = GetBoundaryMax(z) ;
1073
1074 if (fHandedness < 0)
1075 {
1076 x = xmin + j*(xmax-xmin)/(k-1) ;
1077 }
1078 else
1079 {
1080 x = xmax - j*(xmax-xmin)/(k-1) ;
1081 }
1082
1083 p = SurfacePoint(x,z,true) ; // surface point in global coord.system
1084
1085 xyz[nnode][0] = p.x() ;
1086 xyz[nnode][1] = p.y() ;
1087 xyz[nnode][2] = p.z() ;
1088
1089 if ( i<n-1 && j<k-1 ) // clock wise filling
1090 {
1091 nface = GetFace(i,j,k,n,iside) ;
1092
1093 faces[nface][0] = GetEdgeVisibility(i,j,k,n,0,1)
1094 * ( GetNode(i ,j ,k,n,iside)+1) ;
1095 faces[nface][1] = GetEdgeVisibility(i,j,k,n,1,1)
1096 * ( GetNode(i+1,j ,k,n,iside)+1) ;
1097 faces[nface][2] = GetEdgeVisibility(i,j,k,n,2,1)
1098 * ( GetNode(i+1,j+1,k,n,iside)+1) ;
1099 faces[nface][3] = GetEdgeVisibility(i,j,k,n,3,1)
1100 * ( GetNode(i ,j+1,k,n,iside)+1) ;
1101 }
1102 }
1103 }
1104}
double B(double temperature)
double C(double temp)
double A(double temperature)
double D(double temp)
@ FatalException
@ FatalErrorInArgument
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
Definition: G4Exception.cc:35
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
#define G4endl
Definition: G4ios.hh:57
double z() const
Hep3Vector unit() const
double x() const
double y() const
Hep3Vector cross(const Hep3Vector &) const
double getRho() const
void set(double x, double y, double z)
HepRotation & rotateZ(double delta)
Definition: Rotation.cc:87
virtual G4int DistanceToSurface(const G4ThreeVector &gp, const G4ThreeVector &gv, G4ThreeVector gxx[], G4double distance[], G4int areacode[], G4bool isvalid[], EValidate validate=kValidateWithTol)
virtual G4double GetBoundaryMax(G4double phi)
virtual ~G4TwistTubsSide()
virtual G4double GetBoundaryMin(G4double phi)
virtual void GetFacets(G4int m, G4int n, G4double xyz[][3], G4int faces[][4], G4int iside)
virtual G4ThreeVector GetNormal(const G4ThreeVector &xx, G4bool isGlobal=false)
virtual G4ThreeVector SurfacePoint(G4double, G4double, G4bool isGlobal=false)
G4TwistTubsSide(const G4String &name, const G4RotationMatrix &rot, const G4ThreeVector &tlate, G4int handedness, const G4double kappa, const EAxis axis0=kXAxis, const EAxis axis1=kZAxis, G4double axis0min=-kInfinity, G4double axis1min=-kInfinity, G4double axis0max=kInfinity, G4double axis1max=kInfinity)
G4int GetAreacode(G4int i) const
G4double GetDistance(G4int i) const
G4bool IsValid(G4int i) const
void SetCurrentStatus(G4int i, G4ThreeVector &xx, G4double &dist, G4int &areacode, G4bool &isvalid, G4int nxx, EValidate validate, const G4ThreeVector *p, const G4ThreeVector *v=nullptr)
G4ThreeVector GetXX(G4int i) const
void ResetfDone(EValidate validate, const G4ThreeVector *p, const G4ThreeVector *v=nullptr)
virtual G4int AmIOnLeftSide(const G4ThreeVector &me, const G4ThreeVector &vec, G4bool withTol=true)
static const G4int sC0Min1Min
static const G4int sC0Min1Max
G4double DistanceToPlane(const G4ThreeVector &p, const G4ThreeVector &x0, const G4ThreeVector &n0, G4ThreeVector &xx)
G4int GetNode(G4int i, G4int j, G4int m, G4int n, G4int iside)
static const G4int sOutside
G4ThreeVector ComputeGlobalDirection(const G4ThreeVector &lp) const
static const G4int sAxisMax
static const G4int sAxis0
G4int GetFace(G4int i, G4int j, G4int m, G4int n, G4int iside)
G4double fAxisMax[2]
G4RotationMatrix fRot
G4int GetEdgeVisibility(G4int i, G4int j, G4int m, G4int n, G4int number, G4int orientation)
G4double DistanceToLine(const G4ThreeVector &p, const G4ThreeVector &x0, const G4ThreeVector &d, G4ThreeVector &xx)
G4ThreeVector ComputeLocalDirection(const G4ThreeVector &gp) const
static const G4int sAxisMin
static const G4int sC0Max1Max
static const G4int sAxis1
virtual G4ThreeVector GetBoundaryAtPZ(G4int areacode, const G4ThreeVector &p) const
G4bool IsInside(G4int areacode, G4bool testbitmode=false) const
G4ThreeVector fTrans
virtual void SetBoundary(const G4int &axiscode, const G4ThreeVector &direction, const G4ThreeVector &x0, const G4int &boundarytype)
G4ThreeVector ComputeLocalPoint(const G4ThreeVector &gp) const
void SetCorner(G4int areacode, G4double x, G4double y, G4double z)
G4ThreeVector GetCorner(G4int areacode) const
static const G4int sBoundary
static const G4int sAxisZ
G4bool IsOutside(G4int areacode) const
virtual G4double DistanceToBoundary(G4int areacode, G4ThreeVector &xx, const G4ThreeVector &p)
G4double fAxisMin[2]
static const G4int sCorner
static const G4int sC0Max1Min
static const G4int sInside
CurrentStatus fCurStatWithV
static const G4int sAxisX
G4double DistanceToPlaneWithV(const G4ThreeVector &p, const G4ThreeVector &v, const G4ThreeVector &x0, const G4ThreeVector &n0, G4ThreeVector &xx)
G4ThreeVector ComputeGlobalPoint(const G4ThreeVector &lp) const
G4SurfCurNormal fCurrentNormal
virtual void GetBoundaryParameters(const G4int &areacode, G4ThreeVector &d, G4ThreeVector &x0, G4int &boundarytype) const
CurrentStatus fCurStat
EAxis
Definition: geomdefs.hh:54
@ kXAxis
Definition: geomdefs.hh:55
@ kZAxis
Definition: geomdefs.hh:57
#define DBL_MIN
Definition: templates.hh:54