Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4VParticipants.hh
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1//
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28
29#ifndef G4VParticipants_h
30#define G4VParticipants_h 1
31
32// ------------------------------------------------------------
33// GEANT 4 class header file
34//
35// ---------------- G4VParticipants ----------------
36// by Gunter Folger, May 1998.
37// abstract class finding participants in a hadron Nucleus collision
38// in Parton String Models.
39// ------------------------------------------------------------
40// 20110805 M. Kelsey -- Move #include, Init() and SetNucleus() to .cc file
41
42#include "globals.hh"
43
44class G4V3DNucleus;
45
47{
48 public:
50 virtual ~G4VParticipants();
51
52 G4VParticipants(const G4VParticipants &right) = delete;
53 const G4VParticipants & operator=(const G4VParticipants &right) = delete;
54 G4bool operator==(const G4VParticipants &right) const = delete;
55 G4bool operator!=(const G4VParticipants &right) const = delete;
56
57 virtual void Init(G4int theZ, G4int theA);
58 virtual void SetNucleus(G4V3DNucleus* aNucleus);
59 virtual G4V3DNucleus* GetWoundedNucleus() const;
60
61 virtual void InitProjectileNucleus(G4int theZ, G4int theA);
62 virtual void SetProjectileNucleus(G4V3DNucleus* aNucleus);
63 virtual G4V3DNucleus* GetProjectileNucleus() const;
64
65 protected:
68};
69
70// Class G4VParticipants
71
73{
74 return theNucleus;
75}
76
78{
80}
81
82#endif
83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
G4V3DNucleus * theProjectileNucleus
G4VParticipants(const G4VParticipants &right)=delete
G4bool operator==(const G4VParticipants &right) const =delete
virtual ~G4VParticipants()
const G4VParticipants & operator=(const G4VParticipants &right)=delete
virtual void Init(G4int theZ, G4int theA)
virtual void SetProjectileNucleus(G4V3DNucleus *aNucleus)
virtual G4V3DNucleus * GetProjectileNucleus() const
G4V3DNucleus * theNucleus
G4bool operator!=(const G4VParticipants &right) const =delete
virtual void SetNucleus(G4V3DNucleus *aNucleus)
virtual G4V3DNucleus * GetWoundedNucleus() const
virtual void InitProjectileNucleus(G4int theZ, G4int theA)