35#ifndef G4RPGSigmaPlusInelastic_h
36#define G4RPGSigmaPlusInelastic_h 1
64 G4bool &incidentHasChanged,
void SetMinEnergy(G4double anEnergy)
void SetMaxEnergy(const G4double anEnergy)
~G4RPGSigmaPlusInelastic()
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
G4RPGSigmaPlusInelastic()