40 virtual const std::vector<G4CollisionInitialState *> &
42 std::vector<G4KineticTrack *> & ,
52 theColl.push_back(aDecay);
58 std::vector<G4KineticTrack *> & )
60 return aProjectile->
Decay();
65 std::vector<G4CollisionInitialState *> theColl;
virtual G4KineticTrackVector * GetFinalState(G4KineticTrack *aProjectile, std::vector< G4KineticTrack * > &)
virtual const std::vector< G4CollisionInitialState * > & GetCollisions(G4KineticTrack *aProjectile, std::vector< G4KineticTrack * > &, G4double theCurrentTime)
G4KineticTrackVector * Decay()
const G4ParticleDefinition * GetDefinition() const
G4double SampleResidualLifetime()
G4bool IsShortLived() const