33#ifndef G4XXXStoredSCENEHANDLER_HH
34#define G4XXXStoredSCENEHANDLER_HH
virtual void AddSolid(const G4Box &)
virtual void AddPrimitive(const G4Polyline &)=0
virtual ~G4XXXStoredSceneHandler()
std::list< G4String >::iterator StoreIterator
void AddPrimitive(const G4Polymarker &polymarker)
void BeginPrimitives(const G4Transform3D &objectTransformation)
std::vector< StoreIterator > fTransients
void AddPrimitive(const G4Scale &scale)
void AddSolid(const G4Ellipsoid &ellipsoid)
void AddSolid(const G4Trd &trd)
void AddSolid(const G4Sphere &sphere)
std::list< G4String > Store
StoreIterator fCurrentItem
void ClearTransientStore()
std::vector< StoreIterator > fPermanents
void AddSolid(const G4Polyhedra &polyhedra)
static G4int fSceneIdCount
void AddSolid(const G4Polycone &polycone)
void AddSolid(const G4Torus &torus)
void AddSolid(const G4VSolid &solid)
void AddSolid(const G4Tubs &tubs)
void AddSolid(const G4Para ¶)
void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
void AddSolid(const G4Trap &trap)
void AddPrimitive(const G4Polyline &)
void AddSolid(const G4Orb &orb)
void AddSolid(const G4Box &)
void AddSolid(const G4TessellatedSolid &tess)
void AddSolid(const G4Cons &cons)