Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4PSHitsModel.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27//
28//
29// Created: Mar. 31, 2009 Akinori Kimura
30// Model which draws the primtive scorer hits.
31//
32
33#include "G4PSHitsModel.hh"
34
36#include "G4VGraphicsScene.hh"
37#include "G4Event.hh"
38#include "G4ScoringManager.hh"
39#include "G4VScoringMesh.hh"
40
42
43G4PSHitsModel::G4PSHitsModel (const G4String& requestedMapName):
44 fRequestedMapName(requestedMapName)
45{
46 fType = "G4PSHitsModel";
47 fGlobalTag = "G4PSHitsModel for G4THitsMap<G4StatDouble> hits.";
49}
50
52{
53 using MeshScoreMap = G4VScoringMesh::MeshScoreMap;
54 using RunScore = G4VScoringMesh::RunScore;
55 G4ScoringManager* scoringManager =
57 if (scoringManager) {
58 size_t nMeshes = scoringManager->GetNumberOfMesh();
59 for (size_t iMesh = 0; iMesh < nMeshes; ++iMesh) {
60 G4VScoringMesh* mesh = scoringManager->GetMesh(iMesh);
61 if (mesh && mesh->IsActive()) {
62 MeshScoreMap scoreMap = mesh->GetScoreMap();
63 for(MeshScoreMap::const_iterator i = scoreMap.begin();
64 i != scoreMap.end(); ++i) {
65 const G4String& name = i->first;
66 if (fRequestedMapName == "all" || name == fRequestedMapName) {
67 RunScore* fpCurrentHits = i->second;
68 //G4cout << name << ": " << fpCurrentHits << G4endl;
69 if (fpCurrentHits) sceneHandler.AddCompound(*fpCurrentHits);
70 }
71 }
72 }
73 }
74 }
75}
virtual void DescribeYourselfTo(G4VGraphicsScene &)
G4PSHitsModel(const G4String &requestedMapName="all")
virtual ~G4PSHitsModel()
G4VScoringMesh * GetMesh(G4int i) const
size_t GetNumberOfMesh() const
static G4ScoringManager * GetScoringManagerIfExist()
virtual void AddCompound(const G4VTrajectory &)=0
G4String fGlobalDescription
Definition: G4VModel.hh:112
G4String fType
Definition: G4VModel.hh:110
G4String fGlobalTag
Definition: G4VModel.hh:111
G4bool IsActive() const
G4THitsMap< G4StatDouble > RunScore
std::map< G4String, RunScore * > MeshScoreMap
MeshScoreMap GetScoreMap() const