Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4INCLIPropagationModel.hh
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1//
2// ********************************************************************
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24// ********************************************************************
25//
26// INCL++ intra-nuclear cascade model
27// Alain Boudard, CEA-Saclay, France
28// Joseph Cugnon, University of Liege, Belgium
29// Jean-Christophe David, CEA-Saclay, France
30// Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
31// Sylvie Leray, CEA-Saclay, France
32// Davide Mancusi, CEA-Saclay, France
33//
34#define INCLXX_IN_GEANT4_MODE 1
35
36#include "globals.hh"
37
38/*
39 * IPropagationModel.hh
40 *
41 * \date 4 juin 2009
42 * \author Pekka Kaitaniemi
43 */
44
45#ifndef G4INCLIPropagationModel_hh
46#define G4INCLIPropagationModel_hh
47
48#include "G4INCLIAvatar.hh"
49#include "G4INCLNucleus.hh"
50#include "G4INCLFinalState.hh"
51
52namespace G4INCL {
53
54 /**
55 * Propagation model takes care of transporting the particles until something
56 * interesting (i.e. an avatar) happens. This avatar is then returned back to the INCL
57 * kernel for further processing.
58 *
59 * The propagation model idea abstracts the details of propagation. This allows us to
60 * conveniently support multiple propagation models and to compare their results. Some
61 * possible future propagation models are: straight line trajectories by using constant
62 * time step and curved trajectories.
63 */
65 public:
67 virtual ~IPropagationModel() {}
68
69 /**
70 * Set the nucleus for the propagation model.
71 *
72 * @param nucleus Pointer to the nucleus
73 */
74 virtual void setNucleus(G4INCL::Nucleus *nucleus) = 0;
75
76 /**
77 * Get a pointer to the nucleus.
78 *
79 * @return G4INCL::Nuleus*
80 */
82
83 virtual G4double shoot(ParticleSpecies const &projectileSpecies, const G4double kineticEnergy, const G4double impactParameter, const G4double phi) = 0;
84 protected:
85 virtual G4double shootParticle(ParticleType const t, const G4double kineticEnergy, const G4double impactParameter, const G4double phi) = 0;
86 virtual G4double shootComposite(ParticleSpecies const &s, const G4double kineticEnergy, const G4double impactParameter, const G4double phi) = 0;
87
88 public:
89
90 /**
91 * Returns the current global time of the system.
92 */
93 virtual G4double getCurrentTime() = 0;
94
95 /**
96 * Set new stopping time to the propagation.
97 */
98 virtual void setStoppingTime(G4double) = 0;
99
100 /**
101 * Get the current stopping time.
102 */
104
105 /**
106 * Propagate the particles and get the next avatar.
107 *
108 * @return G4INCL::IAvatar the next avatar
109 */
110 virtual G4INCL::IAvatar* propagate(FinalState const * const fs) = 0;
111 };
112
113}
114
115#endif
double G4double
Definition: G4Types.hh:83
virtual G4double shoot(ParticleSpecies const &projectileSpecies, const G4double kineticEnergy, const G4double impactParameter, const G4double phi)=0
virtual G4INCL::IAvatar * propagate(FinalState const *const fs)=0
virtual void setStoppingTime(G4double)=0
virtual G4double getCurrentTime()=0
virtual G4double shootComposite(ParticleSpecies const &s, const G4double kineticEnergy, const G4double impactParameter, const G4double phi)=0
virtual G4double getStoppingTime()=0
virtual G4INCL::Nucleus * getNucleus()=0
virtual void setNucleus(G4INCL::Nucleus *nucleus)=0
virtual G4double shootParticle(ParticleType const t, const G4double kineticEnergy, const G4double impactParameter, const G4double phi)=0