Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4TextModel.cc
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1//
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29// John Allison 3rd April 2001
30// Model which knows how to draw text.
31
32#include "G4TextModel.hh"
33
35#include "G4VGraphicsScene.hh"
36
37#include "G4UnitsTable.hh"
38#include <sstream>
39
41
42G4TextModel::G4TextModel (const G4Text& g4Text): fG4Text(g4Text) {
43 fType = "G4TextModel";
44 std::ostringstream oss;
45 oss << "G4TextModel: \"" << fG4Text.GetText()
46 << "\" at " << G4BestUnit(g4Text.GetPosition(),"Length")
47 << "with size " << g4Text.GetScreenSize()
48 << " with offsets " << g4Text.GetXOffset() << ',' << g4Text.GetYOffset();
49 fGlobalTag = oss.str();
51}
52
54 sceneHandler.BeginPrimitives ();
55 sceneHandler.AddPrimitive (fG4Text);
56 sceneHandler.EndPrimitives ();
57}
#define G4BestUnit(a, b)
virtual ~G4TextModel()
Definition: G4TextModel.cc:40
virtual void DescribeYourselfTo(G4VGraphicsScene &)
Definition: G4TextModel.cc:53
G4TextModel(const G4Text &)
Definition: G4TextModel.cc:42
Definition: G4Text.hh:72
G4double GetYOffset() const
G4double GetXOffset() const
G4String GetText() const
virtual void BeginPrimitives(const G4Transform3D &objectTransformation=G4Transform3D())=0
virtual void AddPrimitive(const G4Polyline &)=0
virtual void EndPrimitives()=0
G4double GetScreenSize() const
G4Point3D GetPosition() const
G4String fGlobalDescription
Definition: G4VModel.hh:112
G4String fType
Definition: G4VModel.hh:110
G4String fGlobalTag
Definition: G4VModel.hh:111