Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4VCascadeDeexcitation.hh
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1//
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25//
26#ifndef G4VCASCADE_DEEXCITATION_HH
27#define G4VCASCADE_DEEXCITATION_HH
28//
29// Base class to define a common interface for post-cascade processing.
30//
31// 20130620 Address Coverity complaint about missing copy actions
32// 20130621 Implement collide() here to throw exception, use reference
33// instead of pointer for deExcite()
34// 20130622 Promote to direct base of G4VCascadeCollider
35// 20140930 Change name from "const char*" to "const G4String"
36
37#include "G4VCascadeCollider.hh"
38#include "globals.hh"
39#include "G4CollisionOutput.hh"
40
41class G4InuclParticle;
42class G4Fragment;
43
44
46public:
49
50 // Standard Collider interface should not be used (will end job)
51 virtual void collide(G4InuclParticle* bullet, G4InuclParticle* target,
52 G4CollisionOutput& globalOutput);
53
54 // Interface specific to pre-compound (post-cascade) processing
55 virtual void deExcite(const G4Fragment& fragment,
56 G4CollisionOutput& output) = 0;
57
58private:
59 // Copying of modules is forbidden
62};
63
64#endif /* G4CASCADE_DEEXCITATION_HH */
G4VCascadeDeexcitation(const G4String &name)
virtual void deExcite(const G4Fragment &fragment, G4CollisionOutput &output)=0
virtual void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput)