Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4Nucleon.hh
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27//
28#ifndef G4Nucleon_h
29#define G4Nucleon_h 1
30
31// ------------------------------------------------------------
32// GEANT 4 class header file
33//
34// ---------------- G4Nucleon ----------------
35// by Gunter Folger, May 1998.
36// class for a nucleon (inside a 3D Nucleus)
37// ------------------------------------------------------------
38
39#include "G4ThreeVector.hh"
40#include "G4LorentzVector.hh"
41#include "globals.hh"
43#include "G4Proton.hh"
44#include "G4Neutron.hh"
45
46#include "G4AntiProton.hh" // Uzhi Feb. 2011
47#include "G4AntiNeutron.hh" // Uzhi Feb. 2011
48
49#include "G4VKineticNucleon.hh"
50
51//#include "G4VSplitableHadron.hh"
53
55{
56
57 public:
58 G4Nucleon();
59 ~G4Nucleon();
60
61 inline G4bool operator==(const G4Nucleon &right) const;
62 inline G4bool operator!=(const G4Nucleon &right) const;
63 G4Nucleon& operator=(const G4Nucleon& right);
64
65 public:
66
67 void SetPosition(const G4ThreeVector aPosition);
68 const G4ThreeVector& GetPosition() const;
69
70 inline void SetMomentum(G4LorentzVector & aMomentum) {theMomentum = aMomentum;}
71 inline const G4LorentzVector& GetMomentum() const {return theMomentum;}
72 virtual inline const G4LorentzVector & Get4Momentum() const {return theMomentum;}
73
74 inline void SetBindingEnergy(G4double anEnergy) {theBindingE = anEnergy;}
75 inline G4double GetBindingEnergy() const {return theBindingE;}
76
77 inline void SetParticleType(G4Proton * aProton) {theParticleType = aProton;}
78 inline void SetParticleType(G4Neutron *aNeutron){theParticleType = aNeutron;}
79
80 inline void SetParticleType(G4AntiProton * aAntiProton) {theParticleType =aAntiProton;}
81 inline void SetParticleType(G4AntiNeutron *aAntiNeutron){theParticleType =aAntiNeutron;}
82
83 inline const G4ParticleDefinition* GetParticleType() const {return theParticleType;}
84 virtual const G4ParticleDefinition* GetDefinition() const {return theParticleType;}
85
86 inline void Boost(const G4ThreeVector & beta){ theMomentum.boost(beta); }
87 void Boost(const G4LorentzVector & aMomentum);
88
89 inline void Hit(G4VSplitableHadron *aHit) { theSplitableHadron=aHit;}
90// inline void Hit(G4int ) { isHit=true;}
91 inline void Hit(G4int )
92 {
93 theSplitableHadron=reinterpret_cast<G4VSplitableHadron *>(1111);
94 }
95 inline G4VSplitableHadron * GetSplitableHadron() const { return theSplitableHadron;}
96 inline G4bool AreYouHit() const { return theSplitableHadron!=0;}
97
98 private:
99
100 G4ThreeVector thePosition;
101 G4LorentzVector theMomentum;
102 G4double theBindingE;
103 const G4ParticleDefinition * theParticleType;
104 G4VSplitableHadron * theSplitableHadron;
105
106
107};
108
109std::ostream & operator << (std::ostream &, const G4Nucleon&);
110
111inline G4bool G4Nucleon::operator==(const G4Nucleon &right) const
112{
113 return this==&right;
114}
115inline G4bool G4Nucleon::operator!=(const G4Nucleon &right) const
116{
117 return this!=&right;
118}
119
121{
122 if (this != &right)
123 {
124 thePosition=right.GetPosition();
125 theMomentum=right.Get4Momentum();
126 theBindingE=right.GetBindingEnergy();
127 theParticleType=right.GetDefinition();
128 theSplitableHadron=right.GetSplitableHadron();
129 }
130 return *this;
131}
132
133inline void G4Nucleon::SetPosition(const G4ThreeVector aPosition)
134{
135 thePosition = aPosition;
136}
137
139{
140 return thePosition;
141}
142
143#endif
144
std::ostream & operator<<(std::ostream &, const G4Nucleon &)
Definition: G4Nucleon.cc:58
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
HepLorentzVector & boost(double, double, double)
const G4ThreeVector & GetPosition() const
Definition: G4Nucleon.hh:138
void SetParticleType(G4AntiNeutron *aAntiNeutron)
Definition: G4Nucleon.hh:81
void SetParticleType(G4Neutron *aNeutron)
Definition: G4Nucleon.hh:78
G4bool AreYouHit() const
Definition: G4Nucleon.hh:96
G4Nucleon & operator=(const G4Nucleon &right)
Definition: G4Nucleon.hh:120
void SetPosition(const G4ThreeVector aPosition)
Definition: G4Nucleon.hh:133
void SetMomentum(G4LorentzVector &aMomentum)
Definition: G4Nucleon.hh:70
G4VSplitableHadron * GetSplitableHadron() const
Definition: G4Nucleon.hh:95
G4bool operator==(const G4Nucleon &right) const
Definition: G4Nucleon.hh:111
void Boost(const G4ThreeVector &beta)
Definition: G4Nucleon.hh:86
const G4ParticleDefinition * GetParticleType() const
Definition: G4Nucleon.hh:83
virtual const G4LorentzVector & Get4Momentum() const
Definition: G4Nucleon.hh:72
void Hit(G4VSplitableHadron *aHit)
Definition: G4Nucleon.hh:89
G4bool operator!=(const G4Nucleon &right) const
Definition: G4Nucleon.hh:115
void Hit(G4int)
Definition: G4Nucleon.hh:91
G4double GetBindingEnergy() const
Definition: G4Nucleon.hh:75
void SetParticleType(G4Proton *aProton)
Definition: G4Nucleon.hh:77
void SetParticleType(G4AntiProton *aAntiProton)
Definition: G4Nucleon.hh:80
void SetBindingEnergy(G4double anEnergy)
Definition: G4Nucleon.hh:74
~G4Nucleon()
Definition: G4Nucleon.cc:42
const G4LorentzVector & GetMomentum() const
Definition: G4Nucleon.hh:71
virtual const G4ParticleDefinition * GetDefinition() const
Definition: G4Nucleon.hh:84