virtual G4double DistanceToApplyOperation(const G4Track *, G4double, G4ForceCondition *)
void SetFurtherKillingProbability(G4double p)
G4double GetFurtherKillingProbability() const
virtual const G4VBiasingInteractionLaw * ProvideOccurenceBiasingInteractionLaw(const G4BiasingProcessInterface *, G4ForceCondition &)
virtual ~G4BOptnLeadingParticle()
virtual G4VParticleChange * ApplyFinalStateBiasing(const G4BiasingProcessInterface *, const G4Track *, const G4Step *, G4bool &)
virtual G4VParticleChange * GenerateBiasingFinalState(const G4Track *, const G4Step *)