Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4OpenGLSceneHandler.hh
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29// Andrew Walkden 27th March 1996
30// OpenGL scene handler - base for immediate mode and stored mode classes to
31// inherit from.
32
33#if defined (G4VIS_BUILD_OPENGL_DRIVER) || defined (G4VIS_USE_OPENGL)
34
35#ifndef G4OPENGLSCENEHANDLER_HH
36#define G4OPENGLSCENEHANDLER_HH
37
38#include "globals.hh"
39
40#include "G4VSceneHandler.hh"
41#include "G4OpenGL.hh"
42
43#include <map>
44
45class G4AttHolder;
46
47// Base class for various OpenGLSceneHandler classes.
48class G4OpenGLSceneHandler: public G4VSceneHandler {
49
50 friend class G4OpenGLViewer;
51
52public:
53 virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
54 virtual void EndPrimitives ();
55 virtual void BeginPrimitives2D (const G4Transform3D& objectTransformation);
56 virtual void EndPrimitives2D ();
57 void AddPrimitive (const G4Polyline&);
58 void AddPrimitive (const G4Polymarker&);
59 void AddPrimitive (const G4Text&);
60 void AddPrimitive (const G4Circle&);
61 void AddPrimitive (const G4Square&);
62 void AddPrimitivesCircle (const std::vector <G4VMarker>&);
63 void AddPrimitivesSquare (const std::vector <G4VMarker>&);
64 void AddPrimitive (const G4Scale&);
65 void AddPrimitive (const G4Polyhedron&);
66
67 void PreAddSolid (const G4Transform3D& objectTransformation,
68 const G4VisAttributes&);
69 void AddSolid (const G4Box&);
70 void AddSolid (const G4Cons&);
71 void AddSolid (const G4Tubs&);
72 void AddSolid (const G4Trd&);
73 void AddSolid (const G4Trap&);
74 void AddSolid (const G4Sphere&);
75 void AddSolid (const G4Para&);
76 void AddSolid (const G4Torus&);
77 void AddSolid (const G4Polycone&);
78 void AddSolid (const G4Polyhedra&);
79 void AddSolid (const G4Orb&);
80 void AddSolid (const G4Ellipsoid&);
81 void AddSolid (const G4TessellatedSolid&);
82 void AddSolid (const G4VSolid&);
83 void AddCompound (const G4VTrajectory&);
84 void AddCompound (const G4VHit&);
85 void AddCompound (const G4VDigi&);
88
89 // enum for /vis/ogl/flushAt.
90 enum FlushAction {
91 endOfEvent,
92 endOfRun,
93 eachPrimitive,
94 NthPrimitive,
95 NthEvent,
96 never
97 };
98 static G4int GetEntitiesFlushInterval()
99 {return fEntitiesFlushInterval;}
100 static FlushAction GetFlushAction()
101 {return fFlushAction;}
102 static void SetEntitiesFlushInterval(G4int interval)
103 {fEntitiesFlushInterval = interval;}
104 static void SetFlushAction(FlushAction action)
105 {fFlushAction = action;}
106
107#ifdef G4OPENGL_VERSION_2
108 private :
109 // vertex vector to be given to the graphic card
110 std::vector<double> fOglVertex;
111 // indices vector to be given to the graphic card
112 std::vector<unsigned short> fOglIndices;
113 // before, drawyType (as GL_QUADS, GL_TRIANGLES...) was
114 // given in glBegin. Now it has to be given in glDrawArray (at the end)
115 GLenum fDrawArrayType;
116 // emulate GL_QUADS behaviour by inverting two last positions
117 bool fEmulate_GL_QUADS;
118 // Try to optimize a bit the pipeline
119 void OptimizeVBOForTrd();
120 void OptimizeVBOForCons(G4int aNoFacet);
121 // emulating glEnd and glBegin
122 void glEndVBO();
123 void glBeginVBO(GLenum type);
124 void drawVBOArray(std::vector<double> vertices);
125
126 // Buffers used to access vertex and indices elements
127#if defined (G4VIS_BUILD_OPENGLWT_DRIVER) || defined (G4VIS_USE_OPENGLWT)
128 Wt::WGLWidget::Buffer fVertexBufferObject;
129 Wt::WGLWidget::Buffer fIndicesBufferObject;
130#else
131 GLuint fVertexBufferObject;
132 GLuint fIndicesBufferObject;
133#endif // G4VIS_BUILD_OPENGLWT_DRIVER
134
135#endif //G4OPENGL_VERSION_2
136
137protected:
138
139 G4OpenGLSceneHandler (G4VGraphicsSystem& system,
140 G4int id,
141 const G4String& name = "");
142 virtual ~G4OpenGLSceneHandler ();
143
144 void ProcessScene();
147
148 void ClearAndDestroyAtts(); // Destroys att holders and clears pick map.
149
150#ifdef G4OPENGL_VERSION_2
151 // Special case for VBO, we want to have acces to the VBO drawer everywhere
152 // because instead of OpenGL call which are static, VBO openGL functions :
153 // - Are functions of an WGLWidget object(G4OpenGLImmediateViewer in our case)
154 // - Needs an access to the QGLSHader
155 // - Have to be redefined in a VBO way
156
157 inline void setVboDrawer(G4OpenGLVboDrawer* drawer) {
158 fVboDrawer = drawer;
159 }
160 G4OpenGLVboDrawer* fVboDrawer;
161#endif // G4OPENGL_VERSION_2
162
163 GLuint fPickName;
164 std::map<GLuint, G4AttHolder*> fPickMap; // For picking.
165
166 // Shared code to wait until we make a single glFlush
167 void ScaledFlush () ;
168 // Static so that they apply to all OGL scene handlers...
169 static FlushAction fFlushAction;
170 // Number of entities between flushes
171 static G4int fEntitiesFlushInterval;
172
173 // True if caller of primitives is capable of processing three passes.
174 G4bool fThreePassCapable;
175
176 G4bool fSecondPassForTransparencyRequested;
177 G4bool fSecondPassForTransparency;
178
179 G4bool fThirdPassForNonHiddenMarkersRequested;
180 G4bool fThirdPassForNonHiddenMarkers;
181
182 static const GLubyte fStippleMaskHashed [128];
183 bool fEdgeFlag;
184};
185
186#include "G4OpenGLSceneHandler.icc"
187
188#endif // G4OPENGLSCENEHANDLER_HH
189
190#endif // G4VIS_BUILD_OPENGL_DRIVER
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
Definition: G4Box.hh:56
Definition: G4Cons.hh:78
Definition: G4Orb.hh:56
Definition: G4Para.hh:79
Definition: G4Text.hh:72
Definition: G4Trd.hh:63
Definition: G4Tubs.hh:75
Definition: G4VHit.hh:48
virtual void EndPrimitives()
virtual G4DisplacedSolid * CreateSectionSolid()
virtual void ProcessScene()
virtual void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
virtual void EndPrimitives2D()
virtual void BeginPrimitives2D(const G4Transform3D &objectTransformation=G4Transform3D())
virtual G4DisplacedSolid * CreateCutawaySolid()
virtual void BeginPrimitives(const G4Transform3D &objectTransformation=G4Transform3D())
virtual void AddSolid(const G4Box &)
virtual void AddCompound(const G4VTrajectory &)
virtual void AddPrimitive(const G4Polyline &)=0