Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4PolarizationHelper.cc
Go to the documentation of this file.
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25//
26//
27// GEANT4 Class file
28//
29//
30// File name: G4PolarizationHelper
31//
32// Author: Andreas Schaelicke
33//
34// Creation date: 12.08.2006
35//
36// Modifications:
37//
38// Class Description:
39//
40// Provides some basic polarization transformation routines.
41//
44#include "G4StokesVector.hh"
45
46
48{
49 G4ThreeVector normal = (mom1.cross(mom2)).unit();
50 return normal;
51 // return 1./normal.mag()*normal;
52}
53
55{
56 // compare also G4ThreeVector::rotateUz()
57
58 if (uZ.x()==0. && uZ.y()==0.) {
59 return G4ThreeVector(0.,1.,0.);
60 }
61
62 G4double invPerp = 1./std::sqrt(sqr(uZ.x())+sqr(uZ.y()));
63 return G4ThreeVector(-uZ.y()*invPerp,uZ.x()*invPerp,0);
64}
65
67{
68 // compare also G4ThreeVector::rotateUz()
69
70 if (uZ.x()==0. && uZ.y()==0.) {
71 if (uZ.z()>=0.) return G4ThreeVector(1.,0.,0.);
72 return G4ThreeVector(-1.,0.,0.);
73 }
74
75 G4double perp = std::sqrt(sqr(uZ.x())+sqr(uZ.y()));
76 G4double invPerp = uZ.z()/perp;
77 return G4ThreeVector(uZ.x()*invPerp,uZ.y()*invPerp,-perp);
78}
79
81{
82 G4double phi =2.*pi*G4UniformRand();
83 G4ThreeVector normal = std::cos(phi)*GetParticleFrameX(mom1)
84 + std::sin(phi)*G4PolarizationHelper::GetParticleFrameY(mom1);
85 return normal;
86}
87
88
90{
91 // compare also G4ThreeVector::rotateUz()
92
93 if (uZ.x()==0. && uZ.y()==0.) {
94 if (uZ.z()>=0.) return spin;
95 return G4ThreeVector(-spin.x(),spin.y(),-spin.z());
96 }
97
98 G4double perp = std::sqrt(sqr(uZ.x())+sqr(uZ.y()));
99 G4double invPerp = 1./perp;
100
101 G4ThreeVector uX(uZ.x()*uZ.z()*invPerp,uZ.y()*uZ.z()*invPerp,-perp);
102 G4ThreeVector uY(-uZ.y()*invPerp,uZ.x()*invPerp,0);
103
104 return G4ThreeVector(spin*uX,spin*uY,spin*uZ);
105}
106
108{
109 G4double theta=0.;
110 G4cout<<"========================================\n\n";
111 for (G4int i=0; i<=10; ++i) {
112 theta=pi*i/10.;
113 G4ThreeVector zAxis = G4ThreeVector(std::sin(theta),0.,std::cos(theta));
114 if (i==5) zAxis = G4ThreeVector(1.,0.,0.);
115 if (i==10) zAxis = G4ThreeVector(0.,0.,-1.);
116 G4ThreeVector yAxis = GetParticleFrameY(zAxis);
117
118 G4cout<<zAxis<<" "<<zAxis.mag()<<"\n";
119 G4cout<<yAxis<<" "<<yAxis.mag()<<"\n";
120 G4ThreeVector xAxis = yAxis.cross(zAxis);
121 G4cout<<xAxis<<" "<<xAxis.mag()<<"\n\n";
122 }
123
124 G4cout<<"========================================\n\n";
125
126 for (G4int i=0; i<=10; ++i) {
127 theta=pi*i/10.;
128 G4ThreeVector zAxis = G4ThreeVector(0.,std::sin(theta),std::cos(theta));
129 if (i==5) zAxis = G4ThreeVector(0.,1.,0.);
130 if (i==10) zAxis = G4ThreeVector(0.,0.,-1.);
131 G4ThreeVector yAxis = GetParticleFrameY(zAxis);
132
133 G4cout<<zAxis<<" "<<zAxis.mag()<<"\n";
134 G4cout<<yAxis<<" "<<yAxis.mag()<<"\n";
135 G4ThreeVector xAxis = yAxis.cross(zAxis);
136 G4cout<<xAxis<<" "<<xAxis.mag()<<"\n\n";
137
138 G4cout<<"spat : "<<xAxis*yAxis.cross(zAxis)<<"\n\n";
139 }
140 G4cout<<"========================================\n\n";
141}
142
144{
145 // check transformation procedure for polarisation transfer
146 // calculation in scattering processes
147 // a) transfer target polarisation in beam particle reference frame (PRF)
148 // b) calc correct asymmetry w.r.t. scattering plane
149 // c) determine incomming polarisation in interaction frame (IF)
150 // d) transfer outgoing polarisation from IF to PRF
151 G4cout<<"========================================\n\n";
152
153 G4double theta=0.;
154
155 G4ThreeVector dir0=G4ThreeVector(0.,0.,1.);
156 G4ThreeVector dir2=G4ThreeVector(std::sin(theta),0.,std::cos(theta));
157
158 G4StokesVector pol0=G4ThreeVector(0.,0.,1.);
159 G4StokesVector pol1=G4ThreeVector(0.,0.,1.);
160
161 pol1.rotateUz(dir0);
162
163 G4cout<<"========================================\n\n";
164
165
166}
CLHEP::Hep3Vector G4ThreeVector
double G4double
Definition: G4Types.hh:83
int G4int
Definition: G4Types.hh:85
G4GLOB_DLL std::ostream G4cout
#define G4UniformRand()
Definition: Randomize.hh:52
double z() const
double x() const
double y() const
Hep3Vector cross(const Hep3Vector &) const
double mag() const
Hep3Vector & rotateUz(const Hep3Vector &)
Definition: ThreeVector.cc:33
static G4ThreeVector GetSpinInPRF(const G4ThreeVector &uZ, const G4ThreeVector &spin)
static void TestPolarizationTransformations()
static void TestInteractionFrame()
static G4ThreeVector GetParticleFrameY(const G4ThreeVector &)
static G4ThreeVector GetFrame(const G4ThreeVector &, const G4ThreeVector &)
static G4ThreeVector GetParticleFrameX(const G4ThreeVector &)
static G4ThreeVector GetRandomFrame(const G4ThreeVector &)
T sqr(const T &x)
Definition: templates.hh:128