Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4EmElementSelector.hh
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1//
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25//
26//
27// -------------------------------------------------------------------
28//
29// GEANT4 Class header file
30//
31//
32// File name: G4EmElementSelector
33//
34// Author: Vladimir Ivanchenko
35//
36// Creation date: 29.05.2008
37//
38// Modifications:
39//
40//
41// Class Description:
42//
43// Generic helper class for the random selection of an element
44
45// -------------------------------------------------------------------
46//
47
48#ifndef G4EmElementSelector_h
49#define G4EmElementSelector_h 1
50
51#include "globals.hh"
53#include "G4Material.hh"
54#include "G4Element.hh"
55#include "G4ElementVector.hh"
56#include "G4PhysicsLogVector.hh"
57#include "Randomize.hh"
58#include <vector>
59
60class G4VEmModel;
61
63{
64
65public:
66
68 G4double emin, G4double emax,
69 G4bool spline = true);
70
72
73 void Initialise(const G4ParticleDefinition*, G4double cut = 0.0);
74
75 void Dump(const G4ParticleDefinition* p = nullptr);
76
77 inline const G4Element* SelectRandomAtom(G4double kineticEnergy) const;
78 inline const G4Element* SelectRandomAtom(const G4double kineticEnergy,
79 const G4double logEKin) const;
80
81 inline const G4Material* GetMaterial() const;
82
83private:
84
85 // hide assignment operator
86 G4EmElementSelector & operator=(const G4EmElementSelector &right) = delete;
88
89 G4VEmModel* model;
90 const G4Material* material;
91 const G4ElementVector* theElementVector;
92
93 G4int nElmMinusOne;
94 G4int nbins;
95
96 G4double cutEnergy;
97 G4double lowEnergy;
98 G4double highEnergy;
99
100 std::vector<G4PhysicsLogVector*> xSections;
101
102};
103
104//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
105//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
106
108{
109 const G4Element* element = (*theElementVector)[nElmMinusOne];
110 if (nElmMinusOne > 0) {
112 size_t idx(0);
113 for(G4int i=0; i<nElmMinusOne; ++i) {
114 if (x <= (xSections[i])->Value(e, idx)) {
115 element = (*theElementVector)[i];
116 break;
117 }
118 }
119 }
120 return element;
121}
122
123//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
124inline const G4Element*
126{
127 const G4Element* element = (*theElementVector)[nElmMinusOne];
128 if (nElmMinusOne > 0) {
129 // 1. Determine energy index (only once)
130 const size_t nBins = (xSections[0])->GetVectorLength();
131 // handle cases below/above the enrgy grid (by ekin, idx that gives a=0/1)
132 // ekin = x[0] if e<=x[0] and idx will be 0 ^ a=0 => so y=y0
133 // ekin = x[N-1] if e>=x[N-1] and idx will be N-2 ^ a=1 => so y=y_{N-1}
134 const G4double ekin = std::max((xSections[0])->Energy(0),
135 std::min((xSections[0])->Energy(nBins-1),e));
136 // compute the lower index of the bin (idx \in [0,N-2] will be guaranted)
137 const size_t idx = (xSections[0])->ComputeLogVectorBin(loge);
138 // 2. Do the linear interp.(robust for corner cases through ekin, idx and a)
139 const G4double x1 = (xSections[0])->Energy(idx);
140 const G4double x2 = (xSections[0])->Energy(idx+1);
141 // note: all corner cases of the previous methods are covered and eventually
142 // gives a=0/1 that results in y=y0\y_{N-1} if e<=x[0]/e>=x[N-1] or
143 // y=y_i/y_{i+1} if e<x[i]/e>=x[i+1] due to small numerical errors
144 const G4double a = std::max(0., std::min(1., (ekin - x1)/(x2 - x1)));
145 const G4double urnd = G4UniformRand();
146 for (G4int i = 0; i < nElmMinusOne; ++i) {
147 const G4double y1 = (*xSections[i])[idx];
148 const G4double y2 = (*xSections[i])[idx+1];
149 if (urnd <= y1 + a*(y2-y1)) {
150 element = (*theElementVector)[i];
151 break;
152 }
153 }
154 }
155 return element;
156}
157
158//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
159
161{
162 return material;
163}
164
165//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
166
167#endif
168
std::vector< G4Element * > G4ElementVector
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
#define G4UniformRand()
Definition: Randomize.hh:52
void Initialise(const G4ParticleDefinition *, G4double cut=0.0)
void Dump(const G4ParticleDefinition *p=nullptr)
const G4Element * SelectRandomAtom(G4double kineticEnergy) const
const G4Material * GetMaterial() const