Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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gl2ps_def.h
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1/* Copyright (C) 2010, Guy Barrand. All rights reserved. */
2/* See the file tools.license for terms. */
3
4#ifndef tools_gl2ps_def_h
5#define tools_gl2ps_def_h
6
7typedef int tools_GLint;
8typedef unsigned int tools_GLuint;
9typedef float tools_GLfloat;
10typedef unsigned int tools_GLenum;
11typedef short tools_GLshort;
12typedef unsigned short tools_GLushort;
13typedef int tools_GLsizei;
14typedef unsigned char tools_GLboolean;
15
16/*----------------------------------------------------------*/
17/*--- from gl2ps.h : --------------------------------------*/
18/*----------------------------------------------------------*/
19#define TOOLS_GL2PSDLL_API inline
20
21#define TOOLS_GL2PS_MAJOR_VERSION 1
22#define TOOLS_GL2PS_MINOR_VERSION 4
23#define TOOLS_GL2PS_PATCH_VERSION 0
24#define TOOLS_GL2PS_EXTRA_VERSION ""
25
26#define TOOLS_GL2PS_VERSION (TOOLS_GL2PS_MAJOR_VERSION + \
27 0.01 * TOOLS_GL2PS_MINOR_VERSION + \
28 0.0001 * TOOLS_GL2PS_PATCH_VERSION)
29
30#define TOOLS_GL2PS_COPYRIGHT "(C) 1999-2017 C. Geuzaine"
31
32/* Output file formats (the values and the ordering are important!) */
33
34#define TOOLS_GL2PS_PS 0
35#define TOOLS_GL2PS_EPS 1
36#define TOOLS_GL2PS_TEX 2
37#define TOOLS_GL2PS_PDF 3
38#define TOOLS_GL2PS_SVG 4
39#define TOOLS_GL2PS_PGF 5
40
41/* Sorting algorithms */
42
43#define TOOLS_GL2PS_NO_SORT 1
44#define TOOLS_GL2PS_SIMPLE_SORT 2
45#define TOOLS_GL2PS_BSP_SORT 3
46
47/* Message levels and error codes */
48
49#define TOOLS_GL2PS_SUCCESS 0
50#define TOOLS_GL2PS_INFO 1
51#define TOOLS_GL2PS_WARNING 2
52#define TOOLS_GL2PS_ERROR 3
53#define TOOLS_GL2PS_NO_FEEDBACK 4
54#define TOOLS_GL2PS_OVERFLOW 5
55#define TOOLS_GL2PS_UNINITIALIZED 6
56
57/* Options for tools_gl2psBeginPage */
58
59#define TOOLS_GL2PS_NONE 0
60#define TOOLS_GL2PS_DRAW_BACKGROUND (1<<0)
61#define TOOLS_GL2PS_SIMPLE_LINE_OFFSET (1<<1)
62#define TOOLS_GL2PS_SILENT (1<<2)
63#define TOOLS_GL2PS_BEST_ROOT (1<<3)
64#define TOOLS_GL2PS_OCCLUSION_CULL (1<<4)
65#define TOOLS_GL2PS_NO_TEXT (1<<5)
66#define TOOLS_GL2PS_LANDSCAPE (1<<6)
67#define TOOLS_GL2PS_NO_PS3_SHADING (1<<7)
68#define TOOLS_GL2PS_NO_PIXMAP (1<<8)
69#define TOOLS_GL2PS_USE_CURRENT_VIEWPORT (1<<9)
70#define TOOLS_GL2PS_COMPRESS (1<<10)
71#define TOOLS_GL2PS_NO_BLENDING (1<<11)
72#define TOOLS_GL2PS_TIGHT_BOUNDING_BOX (1<<12)
73#define TOOLS_GL2PS_NO_OPENGL_CONTEXT (1<<13)
74
75/* Arguments for tools_gl2psEnable/tools_gl2psDisable */
76
77#define TOOLS_GL2PS_POLYGON_OFFSET_FILL 1
78#define TOOLS_GL2PS_POLYGON_BOUNDARY 2
79#define TOOLS_GL2PS_LINE_STIPPLE 3
80#define TOOLS_GL2PS_BLEND 4
81
82
83/* Arguments for tools_gl2psLineCap/Join */
84
85#define TOOLS_GL2PS_LINE_CAP_BUTT 0
86#define TOOLS_GL2PS_LINE_CAP_ROUND 1
87#define TOOLS_GL2PS_LINE_CAP_SQUARE 2
88
89#define TOOLS_GL2PS_LINE_JOIN_MITER 0
90#define TOOLS_GL2PS_LINE_JOIN_ROUND 1
91#define TOOLS_GL2PS_LINE_JOIN_BEVEL 2
92
93/* Text alignment (o=raster position; default mode is BL):
94 +---+ +---+ +---+ +---+ +---+ +---+ +-o-+ o---+ +---o
95 | o | o | | o | | | | | | | | | | | |
96 +---+ +---+ +---+ +-o-+ o---+ +---o +---+ +---+ +---+
97 C CL CR B BL BR T TL TR */
98
99#define TOOLS_GL2PS_TEXT_C 1
100#define TOOLS_GL2PS_TEXT_CL 2
101#define TOOLS_GL2PS_TEXT_CR 3
102#define TOOLS_GL2PS_TEXT_B 4
103#define TOOLS_GL2PS_TEXT_BL 5
104#define TOOLS_GL2PS_TEXT_BR 6
105#define TOOLS_GL2PS_TEXT_T 7
106#define TOOLS_GL2PS_TEXT_TL 8
107#define TOOLS_GL2PS_TEXT_TR 9
108
111
112typedef struct {
116
117/* Primitive types */
118#define TOOLS_GL2PS_NO_TYPE -1
119#define TOOLS_GL2PS_TEXT 1
120#define TOOLS_GL2PS_POINT 2
121#define TOOLS_GL2PS_LINE 3
122#define TOOLS_GL2PS_QUADRANGLE 4
123#define TOOLS_GL2PS_TRIANGLE 5
124#define TOOLS_GL2PS_PIXMAP 6
125#define TOOLS_GL2PS_IMAGEMAP 7
126#define TOOLS_GL2PS_IMAGEMAP_WRITTEN 8
127#define TOOLS_GL2PS_IMAGEMAP_VISIBLE 9
128#define TOOLS_GL2PS_SPECIAL 10
129
130/*----------------------------------------------------------*/
131/*--- from OpenGL : ----------------------------------------*/
132/*----------------------------------------------------------*/
133#define TOOLS_GL_TRUE 1
134#define TOOLS_GL_FALSE 0
135
136#define TOOLS_GL_FLOAT 0x1406
137#define TOOLS_GL_BLEND 0x0BE2
138
139#define TOOLS_GL_SRC_ALPHA 0x0302
140#define TOOLS_GL_ONE_MINUS_SRC_ALPHA 0x0303
141
142#define TOOLS_GL_RGB 0x1907
143#define TOOLS_GL_RGBA 0x1908
144
145#define TOOLS_GL_POINTS 0x0000
146
147#define TOOLS_GL_CURRENT_RASTER_POSITION_VALID 0x0B08
148#define TOOLS_GL_CURRENT_RASTER_POSITION 0x0B07
149#define TOOLS_GL_CURRENT_RASTER_COLOR 0x0B04
150#define TOOLS_GL_ZERO 0
151#define TOOLS_GL_ONE 1
152#define TOOLS_GL_COLOR_INDEX 0x1900
153
154#define TOOLS_GL_POINT_TOKEN 0x0701
155#define TOOLS_GL_LINE_TOKEN 0x0702
156#define TOOLS_GL_LINE_RESET_TOKEN 0x0707
157#define TOOLS_GL_POLYGON_TOKEN 0x0703
158#define TOOLS_GL_BITMAP_TOKEN 0x0704
159#define TOOLS_GL_DRAW_PIXEL_TOKEN 0x0705
160
161#define TOOLS_GL_COPY_PIXEL_TOKEN 0x0706
162#define TOOLS_GL_PASS_THROUGH_TOKEN 0x0700
163
164#define TOOLS_GL_FEEDBACK 0x1C01
165#define TOOLS_GL_COLOR_CLEAR_VALUE 0x0C22
166#define TOOLS_GL_INDEX_CLEAR_VALUE 0x0C20
167#define TOOLS_GL_RENDER 0x1C00
168#define TOOLS_GL_VIEWPORT 0x0BA2
169#define TOOLS_GL_BLEND_SRC 0x0BE1
170#define TOOLS_GL_BLEND_DST 0x0BE0
171#define TOOLS_GL_3D_COLOR 0x0602
172
173#define TOOLS_GL_POLYGON_OFFSET_FACTOR 0x8038
174#define TOOLS_GL_POLYGON_OFFSET_UNITS 0x2A00
175#define TOOLS_GL_LINE_STIPPLE_PATTERN 0x0B25
176#define TOOLS_GL_LINE_STIPPLE_REPEAT 0x0B26
177
178#define TOOLS_GL_ZOOM_X 0x0D16
179#define TOOLS_GL_ZOOM_Y 0x0D17
180
181/*----------------------------------------------------------*/
182/*----------------------------------------------------------*/
183/*----------------------------------------------------------*/
184typedef struct {
185 tools_GLboolean (*m_glIsEnabled) (tools_GLenum);
186 void (*m_glBegin) (tools_GLenum);
187 void (*m_glEnd) ();
188 void (*m_glGetFloatv) (tools_GLenum,tools_GLfloat*);
190 void (*m_glGetBooleanv) (tools_GLenum,tools_GLboolean*);
191 void (*m_glGetIntegerv) (tools_GLenum,tools_GLint*);
192 tools_GLint (*m_glRenderMode) (tools_GLenum);
193 void (*m_glFeedbackBuffer) (tools_GLsizei,tools_GLenum,tools_GLfloat*);
194 void (*m_glPassThrough) (tools_GLfloat);
196
197#endif
unsigned short tools_GLushort
Definition: gl2ps_def.h:12
tools_GLfloat tools_GL2PSxyz[3]
Definition: gl2ps_def.h:110
short tools_GLshort
Definition: gl2ps_def.h:11
unsigned int tools_GLuint
Definition: gl2ps_def.h:8
float tools_GLfloat
Definition: gl2ps_def.h:9
int tools_GLint
Definition: gl2ps_def.h:7
unsigned char tools_GLboolean
Definition: gl2ps_def.h:14
int tools_GLsizei
Definition: gl2ps_def.h:13
unsigned int tools_GLenum
Definition: gl2ps_def.h:10
tools_GLfloat tools_GL2PSrgba[4]
Definition: gl2ps_def.h:109
tools_GL2PSrgba rgba
Definition: gl2ps_def.h:114
tools_GL2PSxyz xyz
Definition: gl2ps_def.h:113